Mallus said:2) In-game response: sure you can learn to cast the undead army ritual. After 20 years of study. Just like the BBEG
... and sacrificing a few dozen virgins, and pledging your soul to Orcus.
Mallus said:2) In-game response: sure you can learn to cast the undead army ritual. After 20 years of study. Just like the BBEG
ExploderWizard said:If a character's STR score never added a melee "to hit" bonus(which would be fine) this works just great. Its the fact that natural STR does add this bonus while additional STR from magic does not. This is the type of "just because" that fits boardgame rules so well. In a roleplaying game this just slams its head against the nonsense wall.
Expect not all things that strength does, and even some things it does, it, arbitrarily, does only 1/day. "They still make you stronger" is simply not a mechanical truism of 4E. It is only true when the math permits, which frequently isn't the case.Cadfan said:They still make you stronger. They just don't do it by means of increasing your strength ability score. Instead, they make you stronger by providing bonuses on certain checks or damage rolls, ie, on the things that strength does.
Its a change from 3e that seems designed to minimize the "must have" nature of certain items. Now, for example, you don't hit more often when you wear gloves of strength. You also don't have to recalculate as many things if you take off your gloves. It means that a "gloves of strength" item is no longer mandatory for people who attack in melee using their strength score, but are instead useful for people who want to do things like pick up boulders. Its a nerfing, but thought went into it.
Korgoth said:What if I want the "Create Undead Army" ritual available to players? Not all games of D&D have to be about fantasy small unit tactics.
So it's a failure at being a traditional RPG?BryonD said:...why 4E is such a failure at being anything beyond a challenge resolution system (with a very heavy emphasis on combat) and an advancement scheme.
Good. It's a valuable skill to have in this hobby.I can hand wave stuff with out any rules at all.
What does this actually mean?I buy RPGs for mechanics that can live up to my imagination.
Right.drothgery said:Then you put a lot more thought into devising the 'create undead army' ritual, so that it's balanced for the PCs to use and doesn't require them to do anything that your PCs wouldn't go for.
Ace said:create cool new prestige classes
make "real people" ala "And Everyone Else" my fave 3.x supplement
Mallus said:Right.
I don't get why some people are so opposed to 'antagonist only' abilities. I see as a practical matter, protagonist and antagonist abilities serve different functions. PC abilities need to to balanced against frequent use and other the PC abilities. Antagonist abilities need to provide a challenge to the PC's for an encounter (or a few, at most, in the case of a recurring villain).
They need to do different jobs, so I don't see why they should be interchangeable. It's a little like insisting you should be able to weld with a food processor and julienne carrots with an acetylene torch.