Mallus said:What does this actually mean?
Mallus said:Right.
I don't get why some people are so opposed to 'antagonist only' abilities. I see as a practical matter, protagonist and antagonist abilities serve different functions. PC abilities need to to balanced against frequent use and other the PC abilities. Antagonist abilities need to provide a challenge to the PC's for an encounter (or a few, at most, in the case of a recurring villain).
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Mallus said:Right.
I don't get why some people are so opposed to 'antagonist only' abilities. I see as a practical matter, protagonist and antagonist abilities serve different functions. PC abilities need to to balanced against frequent use and other the PC abilities. Antagonist abilities need to provide a challenge to the PC's for an encounter (or a few, at most, in the case of a recurring villain).
They need to do different jobs, so I don't see why they should be interchangeable. It's a little like insisting you should be able to weld with a food processor and julienne carrots with an acetylene torch.
LostSoul said:It's an RPG. It "can do" anything. If I say my guy sunders the bad guy's sword, and the DM allows it, it happens.
Doug McCrae said:I can't know under precisely what circumstances two abjuration spells in close proximity will become more noticeable. Nor how noticeable they will become. 3e tells me this, on page 81 of the PHB -
"Active abjuration spells within 10 feet of each other for 24 hours or more create barely visible energy fluctuations. These fluctuations give you a +4 bonus on Search checks to locate such abjuration spells."
Now I suppose you're going to tell me I could just 'handwave' it. Well I didn't pay for almost 1000 pages of rules to just handwave things. If I wanted to handwave everything I would be playing Amber.
ProfessorCirno said:Please note this is comedy. In before someone takes it badly anyways.
I can't make a half-orc lawful neutral monk![]()
Yes, blast those utility spells which you can also memorize into your spellbook and chose from like the normal daily powers, and all those rituals. And damn all these encounter powers and your at-will powers.korjik said:As a specific example, my wizard collects any scrap of spell he can lay his hands on. To the point of if it is a choice of save the girl or get the bad guys spellbook, the girl better hope someone else is doing the saving. If I saw the wizard we were battling cast a spell, say Vile Obliteration, and my wizard hadnt seen it before, I would take great efforts to find the other guys books after we waked him. To be told 'oooh, sorry, that is a bad guy only power' would be a real problem.
Heck, the fact that I am limited to 3 dailies per level is really really REALLY annoying.
Scribble said:How hard do you want it to be to notice the abjuration spells?