Ashrem Bayle
Explorer
Oh, and if there isn't some way to negate arcane spell failure in the core, somebody needs to hang.
That's a concept that needs to go.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
For what it's worth, I think immunity can be nicely modeled by a good save bonus and a "you do not automatically fail on a 1" clause. Characters with "immunity" will thus always be able to ignore weak effects, but could still be affected by exceptionally strong effects.Greg K said:No automatic immunity for races and classes- a really good save bonus yes. immunity,no
How you describe multiclassing is not want I want. I don't want to rely on multiclassing. I want an actual class that covers the fighter/spellcaster hybrid or the inclusion of a class variant: like battle sorcerer.Ashrem Bayle said:Talents, removal of favored classes and XP penalties, and feats that compliment multiclassing should make for easier to reach concepts.
Even the much maligned multiclassed spellcasters can be fixed with feats. Just have a feat that increases your spellcasting abilities as if you had gained a level in your casting class. (Not to exceed your total HD.) So a fighter 2 / sorcerer 2 with this feat would have the CL, known spells, and spells per day (encounter?) of a 3rd level sorcerer.
Agreed, but I think I want d20Modern brawling, combat ma, and defensive ma combat trees for unarmed.Now do the same thing with things like sneak attack damage and the monk's unnarmed attack damage. Viola!
MerricB said:...the lack of cricket in the core rules
...flumphs
Greg K said:How you describe multiclassing is not want I want. I don't want to rely on multiclassing. I want an actual class that covers the fighter/spellcaster hybrid or the inclusion of a class variant: like battle sorcerer.
Agreed, but I think I want d20Modern brawling, combat ma, and defensive ma combat trees for unarmed.
Thornir Alekeg said:Lots of good ideas here.
One I would really like to see is a change in the way the DC for a cast spell is calculated. It bugs me that many low-level spells become almost useless at higher levels because the saves become easy to beat, even if cast by an high level caster. Change the save to incorporate the level of the caster (10+ spell level + 1/2 caster level or something), rather than spell level + the relevant attribute bonus.