D&D 5E What class is your first 5e character?

Which class will you play first?

  • Barbarian Beserker

    Votes: 5 3.1%
  • Barbarian Totem Warrior

    Votes: 2 1.2%
  • Bard of the College of Lore

    Votes: 9 5.6%
  • Bard of the College of Valor

    Votes: 3 1.9%
  • Cleric of Death (will be in the DMG)

    Votes: 0 0.0%
  • Cleric of Knowledge

    Votes: 1 0.6%
  • Cleric of Life

    Votes: 6 3.7%
  • Cleric of Light

    Votes: 3 1.9%
  • Cleric of Nature

    Votes: 0 0.0%
  • Cleric of Tempest

    Votes: 0 0.0%
  • Cleric of Trickery

    Votes: 0 0.0%
  • Cleric of War

    Votes: 0 0.0%
  • Druid of the Circle of the Land

    Votes: 3 1.9%
  • Druid of the Circle of the Moon

    Votes: 6 3.7%
  • Fighter - Champion

    Votes: 7 4.3%
  • Fighter - Battle Master

    Votes: 10 6.2%
  • Fighter- Eldritch Knight

    Votes: 5 3.1%
  • Monk of the Way of the Open Hand

    Votes: 3 1.9%
  • Monk of the Way of the Shadow

    Votes: 2 1.2%
  • Monk of the Way of the Four Elements

    Votes: 6 3.7%
  • Paladin sworn to the Oath of Devotion

    Votes: 6 3.7%
  • Paladin sworn to the Oath of the Ancients

    Votes: 3 1.9%
  • Paladin sworn to the Oath of Vengeance

    Votes: 7 4.3%
  • Ranger - Hunter

    Votes: 9 5.6%
  • Ranger - Beast Master

    Votes: 2 1.2%
  • Rogue - Thief

    Votes: 3 1.9%
  • Rogue - Assassin

    Votes: 7 4.3%
  • Rogue - Arcane Trickster

    Votes: 4 2.5%
  • Sorcerer of a Draconic Bloodline

    Votes: 2 1.2%
  • Sorcerer of Wild Magic

    Votes: 1 0.6%
  • Warlock with an Archfey patron

    Votes: 4 2.5%
  • Warlock with a Fiend patron

    Votes: 5 3.1%
  • Warlock with a Great Old One patron

    Votes: 6 3.7%
  • Warlock with a pact of the Chain

    Votes: 5 3.1%
  • Warlock with a pact of the Blade

    Votes: 8 5.0%
  • Warlock with a pact of the Tome

    Votes: 3 1.9%
  • Wizard of the School of Abjuration

    Votes: 1 0.6%
  • Wizard of the School of Conjuration

    Votes: 2 1.2%
  • Wizard of the School of Divination

    Votes: 3 1.9%
  • Wizard of the School of Enchantment

    Votes: 1 0.6%
  • Wizard of the School of Evocation

    Votes: 4 2.5%
  • Wizard of the School of Illusion

    Votes: 1 0.6%
  • Wizard of the School of Necromancy

    Votes: 3 1.9%
  • Wizard of the School of Transmutation

    Votes: 4 2.5%
  • Undecided

    Votes: 1 0.6%
  • I plan to DM

    Votes: 36 22.4%
  • Not playing or running 5e, but polls are nifty

    Votes: 5 3.1%

  • Poll closed .
I haven't played a barbarian in years, so I started true 5th edition with a human barbarian berserker in a norse setting. It's a good time.

I played a high elf fighter/wizard (bladesinger) in the playtest though, which was also very fun.
 

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I think my character will be a paladin, possibly multiclassed as a warlock. I’m trying to come up with a fluff justification for this, potentially to do with having been rescued from evil cultists as a child, but not before they had managed to perform some kind of evil ritual, then raised by the church (acolyte background).

Build-wise the idea would be to play a “true” multiclass character, advancing in both classes by roughly the same amount rather than dipping into one or other. Level 1 would have to be warlock I think, but I’d quickly take a paladin level to be proficient with stuff. Probably eventually get pact bade and oath of vengeance.

Not totally sure what rules we'll be playing though. A single-class paladin could also be lots of fun.
 

I broke your rules and double-voted. I'm DMing, but I very badly want to play a wood-elf monk of the open hand. That looks like it would synergize in awesome ways -- to the point that I'm going to be adding it into my campaign setting. I never really minded the monk disappearing in 2E, and didn't add it back in for 3E; I don't mind monks, they just never really seemed to "flow" in my setting. But, the wood elves had been enslaved by a dark empire for several hundred years and were just freed. Being prohibited from carrying weapons is a pretty effective way to encourage the development of unarmed fighting styles. Plus, elves in my world follow the 1E reincarnation/spirit-not-soul trait, so they're fairly Zen, anyway.

That said, if I was playing, it'd be a wood-elf monk, for sure. Second choice would probably be a paladin.

FWIW, the Bard just looks horribly broken, to me. I'd allow one, to see how it plays. It just looks like it's a better skill-monkey than the Rogue, as good with a sword as the Fighter (barring extra attacks), and somewhere between Sorcerer and Wizard (with a dash of Cleric) for spell casting. I know things sometimes read differently than they play, but the Bard sets off my DM klaxons like crazy.
 

I'll be playing a Necromancer. He's a sociopath, so neither good nor evil, but true neutral. Living things are just objects as are minions.

Basically, it's nothing personal.
 

Played for the first time on Labor Day. I was with 4 other DMs waiting for players and literally /none/ showed (Mondays at conventions can be pretty slow). So we had a pickup game. I slightly re-did the Dwarf Cleric pregen.

Not really that great. I'm still thinking Druid if I ever get serious about playing.
 

I used to frequent ENWorld quite a bit in its early days while waiting for 3E. Since I don't play D&D anymore, this is my first post on ENWorld in years, as well as on this account, so hello ENWorld! I have books from each edition, and I LOVE what I see in 5E, so I at least rolled my 1st character in years just to play around a bit. I did 2 sets of 4d6 rolls since the 1st set came out HORRIBLE! Nothing above 11.... I got great rolls on the 2nd attempt and ended up with the following:

Race: Hill Dwarf
Class: Monk (eventually Way of the Four Elements)
Background: Acolyte

Str: 10
Dex: 16
Con: 15
Int: 12
Wis: 17
Cha: 10

Skills: Acrobatics, History, Insight, Religion

Alignment: Lawful Good
Personality Traits: Sees omens in every event. Quotes sacred texts & proverbs.
Ideals: Aspiration. I seek to prove myself worthy of my god's favor by matching my actions against teachings.
Bonds: I would die to recover an ancient relic of my faith that was lost long ago.
Flaws: I judge others harshly, and myself even more severely.


I see him as similar to the Diablo III monk, with a bit of a dwarven twist: the Way of Four Elements fits well with dwarf lore, IMO.

Even if I never get around to playing, I look forward to seeing the DMG and other 5E products. Flipping through them still gets my imagination going.
 

My first 5e character is, like many of my characters, a little ridiculous, but played straight.

Minotaur bard in Dragonlance. He's a romantic type.

He's eventually skewing toward the College of Valour, I believe, because I don't see him as a brilliant and cunning seeker of lore as much as I see him as a himbo, something like the cover of a romance novel, but with the head of a bull.


Ha, bovine-Fabio!
 

I broke your rules and double-voted. I'm DMing, but I very badly want to play a wood-elf monk of the open hand. That looks like it would synergize in awesome ways -- to the point that I'm going to be adding it into my campaign setting. I never really minded the monk disappearing in 2E, and didn't add it back in for 3E; I don't mind monks, they just never really seemed to "flow" in my setting. But, the wood elves had been enslaved by a dark empire


How about a bark empire?
 

So yeah, turns out I misread how multiclassing "works" in 5e and won't be using it after all. Hereby amending my vote to single-class Bard, College of Lore.

... and resolving myself to having to fix the multiclassing rules again...
 

I'll be playing a Necromancer. He's a sociopath, so neither good nor evil, but true neutral. Living things are just objects as are minions.

Basically, it's nothing personal.
Hah! I did something like that with one of the 2E Wizard variants. I built him around the Item spell and had a variant for every level, up to 6th (campaign ended). At some point, I was able to item living creatures and stick them in my pocket. He wasn't a bad guy (CN). He was just a little... um... utilitarian. Also, his custom Item spells turned things into cards/plaques instead of tokens. At some point, he had decks of mundane items stored in his pockets, including things like beds, doors, kids toys, whatever. Great fun.
 

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