Droogie128
First Post
I think the swordmage is as close to a ranged defender as we'll see. They're pretty good at it.
All classes have a bit of this in them - that's kind of the point. They're in-game realized versions of some ideal class, after all...That's precisely what I don't want to see. I can do without Mary-Sue characters...
No, that's the opposite of what I'm suggesting. I emphatically don't want ever less distinct mixtures, but rather want more distinctive classes. The defender-striker-controller-leader space isn't the only degree to which classes can differ. But as is, most classes are built to be defined along those axes - and the rest seems incidental.With hybrid classes and multiclassing you can already create characters that have abilities from each of the four roles. There are also some paragon classes that help if you inclined to go in that direction. That's more than sufficient, imho.
There's nothing wrong with the PHB class design approach - but we already have those classes and we're a few years on with a design team that presumably has a better feel for the system. So, I'd like to see a balanced class that doesn't feel like it was built to be a defender or controller as primary concern, but feels like it was built to be itself and whereby the role(s) are perhaps tweaked on as an afterthought; or where, as you suggest, the role may vary from time to time.
I can see a Spectral Knight, mounted on a ghostly horse; the mount has the ability to phase through smaller spaces so long as there's enough room for the mounted rider to pass. Thus it couldn't pass through a closed door, but could ride into a small cave with its legs and part of its body phased into the stone.Not to get too far OT, but it seems to me that the #1 problem with a mounted paladin, as far as the game developers might be concerned, is the large mount... Still, I want to see mounted paladins. I wonder if anyone has some homebrew ideas for a class design.
I've thought about this a little bit. I think with the power structure, you could build a character to work with or without his mount. Just have powers that work while mounted, and powers that don't. Similar to how the Druid has some that work while shapechanged. The difference is, in an extended dungeon crawl you might end up not really functioning as well as a non-mounted Paladin.
Jay
"Environment" Controller: This controller creates sustained environmental shaping powers. Lots of walls (possibly even movable!) to prevent or funnel enemy movement. Or creating pits/higher ground/other effects that shape the actual encounter area, forcing adaption on the part of the party and enemy. This could easily benefit from an Adjuration build, where zones grant benefits for allies (like concealment; again, see the Goblin Hexer's Vexing Cloud).