Upper_Krust
Legend
Hey Umbran matey! 
Exactly, but by giving them all

...variety is the spice of life.
I always saw the role of such lesser characters as an extension of the deity itself, so this was never a problem.
Again, this idea seems anathema to how I found things played out. The disparity of scale brought greater focus to how I roleplayed the character. This diversity better developed the character, since (surely) what defines a character is how they react to different situations.
I agree, and would never suggest such.
Though again, the diversity of the immortal campaign practically allows you to try myriad campaign styles at once. So if the DM didn't want to run an epic level adventure this month they could run a low level adventure, but still maintain overall campaign integrity.
I guess, it varies from campaign to campaign. But its sort of surprising how well everything worked in our campaign.
Obviously thats an issue for individual campaigns though.

Umbran said:I don't consider this at all true. Every being short of an Omnipotent and Omniscient monotheistic deity has some limitations.
Exactly, but by giving them all
Umbran said:That's very nice for you. I'm glad you had a good time. I don't think I would have.

Umbran said:Blech. One man's boon is another's bane, I suppose. These days I'm not interested in jumping about from character to character.
...variety is the spice of life.
Umbran said:If I'm going to devote time and effort to a full-fleged campaign, I'd prefer to focus more tightly. I get little enough gaming time that I have a hard time getting sufficient depth of role-playing and character and story development for my tastes out of one character, much less out of three or a half-dozen.
I always saw the role of such lesser characters as an extension of the deity itself, so this was never a problem.
Umbran said:I don't want my parameters removed. Being free has it's benefits, yes. But being mildly restricted leads to greater creativity, ime.
Again, this idea seems anathema to how I found things played out. The disparity of scale brought greater focus to how I roleplayed the character. This diversity better developed the character, since (surely) what defines a character is how they react to different situations.
Umbran said:It's one thing to feel a little sad when the DM decides the story has reached it's end for your characters. But it's another to force the GM to continue running the game when he doesn't want to.
I agree, and would never suggest such.
Though again, the diversity of the immortal campaign practically allows you to try myriad campaign styles at once. So if the DM didn't want to run an epic level adventure this month they could run a low level adventure, but still maintain overall campaign integrity.
I guess, it varies from campaign to campaign. But its sort of surprising how well everything worked in our campaign.
Umbran said:The whole coooperative thing runs both ways. It isn't all the GM doing everything for only the player's benefit, youknow. I'm running the game for my own amusement, too. If I'm no longer amused, the game is over.
Obviously thats an issue for individual campaigns though.