Upper_Krust
Legend
Hey Umbran mate! 
Obviously you can expand on characterisation as you see fit, but philosophically the characters will be similar to the extent that you always have a basic identity template to start with.
But look at it from the point of view of the deity. Each action wherein you control a worshipper or a servant is (by proxy) an extension of the deities character.
Just like every action, regardless of how small, affects how the deity is perceived and worshipped.
Naturally the more powerful the servant/worshipper the more often they are likely to be called upon.
I am not opposed to discontinuing games if people aren't enjoying themselves, but I am opposed to people discontinuing games because they have simply reached a set level (if indeed all concerned are having fun).
While I don't want to put words in anyones mouth, I seem to recall reading a post a while back by Piratecat whereby he had always considered restarting his campaign when the characters approached 20th-level, but they were having so much fun they decided to carry on into epic levels.
I can't imagine a way of getting deeper into the psyche than roleplaying a deity in the manner I described.

Umbran said:To each their own. If I'm going to play a worshipper, that worshipper is going to be a unique individual, separate from the god. Rabbi Levi is not YHWH (or a small part fo YHWH) stuffed into a human suit.
Obviously you can expand on characterisation as you see fit, but philosophically the characters will be similar to the extent that you always have a basic identity template to start with.
Umbran said:Yes, but if i only play a given character for a session or two, there aren't all that many situations he's reacting to. And I certianly dont have much time to develop and grow the character in response to his situations if it's only one adventure. Hopping about does not give one much time to explore who the person is.
But look at it from the point of view of the deity. Each action wherein you control a worshipper or a servant is (by proxy) an extension of the deities character.
Just like every action, regardless of how small, affects how the deity is perceived and worshipped.
Umbran said:And that's not even considering the fact that for anything better thana mid-level character, a single adventure isn't really even enough to explore the character's abilities within the rules.
Naturally the more powerful the servant/worshipper the more often they are likely to be called upon.
Umbran said:You're the one who has been suggesting that there's something wrong with my cutting off the game when I think it is done.
I am not opposed to discontinuing games if people aren't enjoying themselves, but I am opposed to people discontinuing games because they have simply reached a set level (if indeed all concerned are having fun).
While I don't want to put words in anyones mouth, I seem to recall reading a post a while back by Piratecat whereby he had always considered restarting his campaign when the characters approached 20th-level, but they were having so much fun they decided to carry on into epic levels.
Umbran said:I've been playing RPGs for over 20 years. I've already tried lots and lots of campaign styles. I still like to expore entirely new systems, and I like to play an occasional one-shot. But for the dedication of time I need to make for a full campaign, I want something more focused. I prefer to get deeper into the psyche and long-term development of a single character than to hop around.
I can't imagine a way of getting deeper into the psyche than roleplaying a deity in the manner I described.