TwoSix
Bad DM
I'd rather have a larger number of specific classes than a smaller amount of broad classes, personally.I love it in theory, but it does mean you need a lot of classes if you don't want to reduce options.
I'd rather have a larger number of specific classes than a smaller amount of broad classes, personally.I love it in theory, but it does mean you need a lot of classes if you don't want to reduce options.
Or D&D’s mixed model of having both broad and specific classes.I'd rather have a larger number of specific classes than a smaller amount of broad classes, personally.
yeah I like the idea that "my fighter can be a knight, my paladin can be a knight... bonus points if both have knightly subclasses, but if there is a great idea for a knight class we can have that too"Or D&D’s mixed model of having both broad and specific classes.![]()
Yea, that one I kinda hate. We wouldn't be having questions about "gishes" if fighter didn't eat up so much space. If you had a few broad classes, it would obviously be a multiclass. If you had specific classes, it would probably be a few different classes, since "fights with magic" is pretty broad.Or D&D’s mixed model of having both broad and specific classes.![]()
It also gives more room for asymmetric design,* unique mechanics, playstyles, etc. that may not fit in more conventional class/subclass structures.Following a MOBA model of class design (a small suite of scaling bespoke powers available at the beginning of play, upgrades and new powers available via item acquistion, a high level capstone) is unironically a good idea.
The MOBAs often start relatively small in terms of its number of heroes and then build slowly from there.I love it in theory, but it does mean you need a lot of classes if you don't want to reduce options.
Relative to what? According to Google, LoL released with 40 champions, and added many, MANY more over the following years. People tend to lambast 4e for having 25 classes by the end of its life. LoL started with almost double that.The MOBAs often start relatively small in terms of its number of heroes and then build slowly from there.
Relative to how many heroes they have at present.Relative to what? According to Google, LoL released with 40 champions, and added many, MANY more over the following years.
Okay? But we aren't talking of 4e or even D&D really. We have been spit-balling on the idea of a hypothetical other TTRPG that drew inspiration from MOBA hero design.People tend to lambast 4e for having 25 classes by the end of its life. LoL started with almost double that.
Agreed; and the absence of that wackiness was both noticeable and sad.There was a lot of wackiness in 1st edition days. 2nd-4e was D&D's serious phase.
Picking on you only because you're the most recent person to mention this in the thread, but:Okay? But we aren't talking of 4e or even D&D really. We have been spit-balling on the idea of a hypothetical other TTRPG that drew inspiration from MOBA hero design.