The Shaman
First Post
In 1e AD&D, half-elves were the only demihuman player characters who could be druids or rangers.The bigger issue was that the Half-Elf lacked a good niche and tended to be underpowered . . .
In my games, that was their niche.
In 1e AD&D, half-elves were the only demihuman player characters who could be druids or rangers.The bigger issue was that the Half-Elf lacked a good niche and tended to be underpowered . . .
Because it keeps those fast and mobile adversaries complete with magic from making so rapidly dead a warrior wearing full plate complete with magic.Why warriors would wear full plate in a world of fast and mobile adversaries complete with magic.
Real reason: "Planet of the Elves" was not what Arneson and Gygax wanted, and level limits mostly took care of that. The lack of appeal in being a 30th level thief relative to the effort it took to get there made it unlikely at least for PCs. Even among magic-users, in my experience, going past the early teens was quite rare in old D&D. High levels were mainly for arch-villain NPCs.If dwarves and elves have such long lives.... how come they are not mostly 30+ levels. Are they stupid?
If dwarves and elves have such long lives.... how come they are not mostly 30+ levels. Are they stupid?
I never found that jarring so much as the speed of progression.The more jarring thing was back when a starting 1st-level elf PC was over 100. As I recall, Order of the Stick had some very funny strips on the subject....
In 1e AD&D, half-elves were the only demihuman player characters who could be druids or rangers.
In my games, that was their niche.
3.0 SRD said:• Half-elven base speed is 30 feet.
• Immunity to sleep spells and similar magical effects.
• +2 racial saving throw bonus against Enchantment spells or effects.
• Low-light Vision: Half-elves can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
• +1 racial bonus on Listen, Search, and Spot checks.
• Elven Blood: For all special abilities and effects, a half-elf is considered an elf.
• Automatic Languages: Common and Elven.
• Bonus Languages: Any.
• Favored Class: Any.
3.0 SRD said:• Human base speed is 30 feet.
• 1 extra feat at 1st level.
• 4 extra skill points at 1st level and 1 extra skill point at each additional level.
• Automatic Language: Common.
• Bonus Languages: Any.
• Favored Class: Any.
That does seem an odd choice, particlrly given the traditional 'fluff' view of half-elves.In 3.5 D&D they added "+2 racial bonus on Diplomacy and Gather Information checks" to the half-elf to enable it to dominate the diplomat niche. The downside was that, prior that edition, half elves were flexible (see massive class and multi-class options) but not really the natural diplomat type.
I
At level 1
15 year old farmboy
100 year old elf.
At level 20
16 year old at the top of his progression.
101 year old elf at the top of his progression.