Mustrum_Ridcully
Legend
Changes I would like, and maybe in 5E, the audience is ready for them:
Remove static enhancement bonuses. Just do away with them. They are boring.
Instead, make items that gradually gain more powers as the character gains levels.
Implements and Weapons might be treated more similar. Implements could have a "proficiency" bonus and a range just like weapons, or at least provide similar modifiers and maybe even base damage.
I still would very much favor an approach that turned attacks into using the skill system. Even if that means that Skill Focus has to go.
More Class Features gained over the course of the levels.
More Non-Combat related abilities that carve out the role of the character in the world. This can be based on classes, races, power sources or backgrounds. Utility Powers would be primarily combat powers (as most of them are now), and instead we add new features or powers for non-combat stuff.
Remove static enhancement bonuses. Just do away with them. They are boring.
Instead, make items that gradually gain more powers as the character gains levels.
Implements and Weapons might be treated more similar. Implements could have a "proficiency" bonus and a range just like weapons, or at least provide similar modifiers and maybe even base damage.
I still would very much favor an approach that turned attacks into using the skill system. Even if that means that Skill Focus has to go.
More Class Features gained over the course of the levels.
More Non-Combat related abilities that carve out the role of the character in the world. This can be based on classes, races, power sources or backgrounds. Utility Powers would be primarily combat powers (as most of them are now), and instead we add new features or powers for non-combat stuff.