I'm not new to DMing, but I am new to face-to-face games. I finally managed to get some people together, but now I'm not sure how to handle what they want.
See, I sat them all down, and said two things. One, "I want to build my campaign around what you want, and your characters, rather than the other way around, so what kinda game do you want?" and two, "I want your characters to have a reason to be together. So, make them with a cohesive background."
What did I receive?
A social/skill based campaign, with cinematic combat (This suits my style fine).
The party are drifters/con artists/gypsies.
The characters are:
Elven Swashbuckler 2; the Face of the party and the 'tumble and buckle swashes in a fight' guy.
Half-Elven Rogue1/Cleric1; the "Fortune teller", cleric to the God of Thieves, disguise specialist.
Halfling Rogue1/Sor1; Bellydancer, distraction extraordinare, pickpocket.
Half-Orc Barbarian2; Axe thrower, Strong Man, "clown".
Their story is that right now (or within the first session, if I chose to play that), the party is separated from their troupe. And so they are trying to find them/get by on their skills. I am intentionally going to avoid "Monsters/raiders killed your troupe - go get vengeance".
Of course there will be "We're going to set up a con, a scam, to get money. We're going to get into trouble with the authorities." My uncertainty with this campaign is that I want to do some extended plots. Stories that are beyond day to day to day, and I'm drawing a blank. Intrigue and mystery, and some good cinematic action, yeah that's waht I want. But I can't think of any.
I feel intimidated. And uncertain what to do. Help?
See, I sat them all down, and said two things. One, "I want to build my campaign around what you want, and your characters, rather than the other way around, so what kinda game do you want?" and two, "I want your characters to have a reason to be together. So, make them with a cohesive background."
What did I receive?
A social/skill based campaign, with cinematic combat (This suits my style fine).
The party are drifters/con artists/gypsies.
The characters are:
Elven Swashbuckler 2; the Face of the party and the 'tumble and buckle swashes in a fight' guy.
Half-Elven Rogue1/Cleric1; the "Fortune teller", cleric to the God of Thieves, disguise specialist.
Halfling Rogue1/Sor1; Bellydancer, distraction extraordinare, pickpocket.
Half-Orc Barbarian2; Axe thrower, Strong Man, "clown".
Their story is that right now (or within the first session, if I chose to play that), the party is separated from their troupe. And so they are trying to find them/get by on their skills. I am intentionally going to avoid "Monsters/raiders killed your troupe - go get vengeance".
Of course there will be "We're going to set up a con, a scam, to get money. We're going to get into trouble with the authorities." My uncertainty with this campaign is that I want to do some extended plots. Stories that are beyond day to day to day, and I'm drawing a blank. Intrigue and mystery, and some good cinematic action, yeah that's waht I want. But I can't think of any.
I feel intimidated. And uncertain what to do. Help?