EzekielRaiden
Follower of the Way
That it is a Game, and that it is Roleplay, and that it has some cool stuff in it for doing each of those things.
Pretty much the reason I like any game I play--tabletop or otherwise--though "roleplay" may be swapped out for other things in specific contexts.
Edit: One of the things I love best, in fact, is when the Game IS Roleplay, and that by Roleplaying, you ARE Gaming. When playing by the rules itself is roleplay, and when living purely in the roleplay is reasonably-effective gaming. That's where my joy lies. So a game that abandons having rules at all is just Roleplay with no Game. And a game that is simply endless pages of tiny edge cases is just Game with no Roleplay.
That's part of why I like "extensible framework rules" (my term.) They can cover a nigh-infinite variety of situations with quite compact text.
Pretty much the reason I like any game I play--tabletop or otherwise--though "roleplay" may be swapped out for other things in specific contexts.
Edit: One of the things I love best, in fact, is when the Game IS Roleplay, and that by Roleplaying, you ARE Gaming. When playing by the rules itself is roleplay, and when living purely in the roleplay is reasonably-effective gaming. That's where my joy lies. So a game that abandons having rules at all is just Roleplay with no Game. And a game that is simply endless pages of tiny edge cases is just Game with no Roleplay.
That's part of why I like "extensible framework rules" (my term.) They can cover a nigh-infinite variety of situations with quite compact text.
Last edited: