Doomed Battalions said:
Hi-
It seems to me there are a few people who seem to miss 1E but I sure as hell dont miss it. What a pain in the butt it was to look up countless tables or try to undertsand badly written rules. This I think for all of its faults makes 3.5 shine, I rarely have to look at my DM's screen nowadays.
Scott
I liked all editions of D&D / AD&D. They were and are a great way to have fun.
What I didn't like about 1st edition was greatly outnumbered by what I did like. However, as this is a thread about dislikes :-
- the fact that we had to ignore chunks of the rules to get a decent game e.g. psionics, weapons vs armour, weapon speed factors
- the virtual impossibility of rolling high enough to play a paladin or ranger
- magic users being useless at low levels
- the complicated (at least to us) method of calculating XP for killing monsters
- there being no reason to play a human (as our campaigns never lasted long enough for demihuman level limits to matter)
- almost everything in Unearthed Arcana
- the four page errata sheet that came with my copy of Unearthed Arcana
Other stuff which people have complained about didn't bother us at the time - non-weapon proficiencies were fine, we didn't mind the racial class / level restrictions, all those tables, the lack of rules for common situations. Its only when these have been "fixed" that I realised they were problems.
Now it feels like a more innocent age, somehow.
At least the DMs never had to worry about how they were going to
a) houserule the persistent spell / divine metamagic combination; and
b) deal with some whining player who has built his entire character concept around abusing this combination and takes it as a personal affront when I explain that I've used "old school DM fiat" to outlaw it
Anyway, Castles & Crusades is looking more and more like my next RPG purchase - and the C&C Players Handbook costs less than any of WOTCs publications.