steeldragons
Steeliest of the dragons
If I may toot my own horn...and it's the point/premise of the thread, so...TOOT TOOT!
I get many compliments on immersion. The players really feel a part of my world...as Super Pony mentions, "engaging the senses" is a big poart of this, whether that has anything to do with the encounter at hand or not...in a city, in a dungeon, hanging out at the tavern...you get a complete picture/"feel" for where you are. Other things like regional food and fashions, seasonal "realistic" weather, all help contribute to this.
Along the "immersion" lines, the game world is not "the same" everywhere you go. Different realms, regions, kingdoms, each have a culture and lavor of their own that players seem to enjoy (some like certain regions better than others...but then, certain regions are designed to be more fun/amicable/adventurous/what have you, than others.)
Like Ahnehnois, I am often told I'm a good listener and so, am regularly listened to. Which is always nice.
I work with my players to do what I can to make their desires work, without disruption (or absurdity) of the world-setting. Some don't get their way and don't like it. But many more do.
I like to think I have a talent for diverse, "realistic" and enjoyable NPCs and NPC interactions, though I admit haven't had many comments about them other than the occasional "so-and-so is cool! Let's go back and talk to/see/have drinks with them" or "I like so and so" or "I'm not sure about so-and-so". Most any NPC, of any importance, gets some sort of personality and some kind of backstory/personal goals.
Everyone who is helpful to the party is not necessarily "nice." Not everyone who is "nice" can actually help the party. My players have learned to take each interaction as it comes and that someone being a d--k isn't necessarily an agent of the BBEG. Some people are just 'not pleasant" to deal with/have other concerns than what the party wants/needs...or just got up on the wrong side of the bed.
I get many compliments on immersion. The players really feel a part of my world...as Super Pony mentions, "engaging the senses" is a big poart of this, whether that has anything to do with the encounter at hand or not...in a city, in a dungeon, hanging out at the tavern...you get a complete picture/"feel" for where you are. Other things like regional food and fashions, seasonal "realistic" weather, all help contribute to this.
Along the "immersion" lines, the game world is not "the same" everywhere you go. Different realms, regions, kingdoms, each have a culture and lavor of their own that players seem to enjoy (some like certain regions better than others...but then, certain regions are designed to be more fun/amicable/adventurous/what have you, than others.)
Like Ahnehnois, I am often told I'm a good listener and so, am regularly listened to. Which is always nice.
I work with my players to do what I can to make their desires work, without disruption (or absurdity) of the world-setting. Some don't get their way and don't like it. But many more do.
I like to think I have a talent for diverse, "realistic" and enjoyable NPCs and NPC interactions, though I admit haven't had many comments about them other than the occasional "so-and-so is cool! Let's go back and talk to/see/have drinks with them" or "I like so and so" or "I'm not sure about so-and-so". Most any NPC, of any importance, gets some sort of personality and some kind of backstory/personal goals.
Everyone who is helpful to the party is not necessarily "nice." Not everyone who is "nice" can actually help the party. My players have learned to take each interaction as it comes and that someone being a d--k isn't necessarily an agent of the BBEG. Some people are just 'not pleasant" to deal with/have other concerns than what the party wants/needs...or just got up on the wrong side of the bed.