Piratecat
Sesquipedalian
I really don't see it; if you want folks to understand, it might help if you gave specific examples. If you just want to grouse instead of discuss and solve the problem, tell us that, too.All: I appreciate the attempts to help but this isn't a simple problem with a simple fix. You're not going to "convince" me that there's not really a problem with quips, canned responses, or rapid-fire posts filled with logical fallacies or that just gives one of the million counters that have been disproven a million times before. I'm talking about a big-picture, "meta" issue here. It's not situational and it's not about one product or one item or one campaign. And banning things and creating house rules doesn't work as well in 4.0's online-focused, character-builder driven product environment. If nothing else, more leaks keep springing every month, so when do you run out of fingers to plug the dam? Not to mention it's not my job to beta-test their products.
And while I don't have any particular need to change your mind about anything, I really suspect that part of what you're seeing is group related. I haven't seen lots of people who perceive the same structural instabilities. I also challenge your assertion that it's hard to house rule or ban items.
Ultimately, you should play a game that's fun for you! If that isn't 4e, maybe it's Pathfinder or 3e or any number of other superb games out there. Complaining that you're seeing problems doesn't actually help anything unless you want to fix those problems or swap them for other problems by changing systems.
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