I'm A Banana
Potassium-Rich
House Rules I'm Using:
* Hard Swing: As a standard action, -2/+1 on a one-handed, -1/+1 on a two handed. Not worth it for a skilled fighter, but helps the weak mage get an edge.
* Clothesline: The old "I run up, hit him, and run past" maneuver. Opponent makes an Init. check DC 10, and if he fails, the PC is allowed one attack at -4 (since he can't line up the blow with fients and half-attempts as usual). You're better served running up and hitting him normally.
* Survival can make snares, pitfalls, etc. Of course, such things are designed to catch lions, tigers, bears, and bunnies, not intelligent foes. Anyone can dig a pit and cover it with leaves and layer the bottom with spikes (though it takes a few hours). Anyone can rig a simple snare. But it won't be hard to spot it, and it won't be able to do much beyond 1d6 damage and/or a full-round action extricating themselves.
* To slide down a bannister and do a flip and land with a knife poised at the enemy's heart is a Tumble check, just like avoiding an AoO for moving. Similar feats of acrobatics are likewise Tumble checks.
* You can't damage a "worn" object in combat without a feat (probably requiring Combat Expertise, because it's a matter of accuracy and restraint). You can slide an object off an extremity in grapple, but anything worn on the body is pretty secure -- you could disrobe someone in a grapple with a feat (WOW, that gives me a hideous idea for a villain). FFZ has a capacity for Slieght of Hand to do the same thing.
* Hard Swing: As a standard action, -2/+1 on a one-handed, -1/+1 on a two handed. Not worth it for a skilled fighter, but helps the weak mage get an edge.
* Clothesline: The old "I run up, hit him, and run past" maneuver. Opponent makes an Init. check DC 10, and if he fails, the PC is allowed one attack at -4 (since he can't line up the blow with fients and half-attempts as usual). You're better served running up and hitting him normally.
* Survival can make snares, pitfalls, etc. Of course, such things are designed to catch lions, tigers, bears, and bunnies, not intelligent foes. Anyone can dig a pit and cover it with leaves and layer the bottom with spikes (though it takes a few hours). Anyone can rig a simple snare. But it won't be hard to spot it, and it won't be able to do much beyond 1d6 damage and/or a full-round action extricating themselves.
* To slide down a bannister and do a flip and land with a knife poised at the enemy's heart is a Tumble check, just like avoiding an AoO for moving. Similar feats of acrobatics are likewise Tumble checks.
* You can't damage a "worn" object in combat without a feat (probably requiring Combat Expertise, because it's a matter of accuracy and restraint). You can slide an object off an extremity in grapple, but anything worn on the body is pretty secure -- you could disrobe someone in a grapple with a feat (WOW, that gives me a hideous idea for a villain). FFZ has a capacity for Slieght of Hand to do the same thing.