What Do You Think is the Future of RPGs?

What trends to you think are RPG's future?

  • More systemless settings/settingless systems

    Votes: 39 20.2%
  • More Indie RPGs, less from major indie RPG companies

    Votes: 26 13.5%
  • Major RPG companies buying Indie RPGs to stay on top

    Votes: 30 15.5%
  • More OGL games

    Votes: 47 24.4%
  • Revert back to pre-OGL days (system and setting together, no OGL)

    Votes: 47 24.4%
  • Games targetting female gamers

    Votes: 31 16.1%
  • Games targetting families (parent is GM, kids are gamers)

    Votes: 41 21.2%
  • Games targetting older games (like 50+ gamers)

    Votes: 31 16.1%
  • A cross between Board Games and RPGs

    Votes: 54 28.0%
  • A move towards more video games calling themselves RPGs (like WoW)

    Votes: 105 54.4%
  • A move towards software to play tabletop RPGs over the internet

    Votes: 106 54.9%
  • Cellphone "RPGs"

    Votes: 19 9.8%
  • White Wolf takes over the world (with Parson Gotti's help)

    Votes: 2 1.0%
  • Other

    Votes: 23 11.9%
  • Monopoly with Flopsy and Mr. Stiffly

    Votes: 37 19.2%

Other: More indie design ideas creeping into mainstream RPGs, who continue to dominate the market in a way that's pretty similar to the way they have done so for the last ten years.

Also: the future has a boom and a bust. During the bust, there is a discussion of the end of the hobby. That will be my third time through the cycle so I will be able to laugh.
 

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I think we'll continue to see the market diverge into discreet product lines, with most games in the future based on increasingly "evolved" variants of D&D 3E, just as most early competitors to D&D were based on, well, D&D.

We're already seeing it with Mutants and Masterminds and True20, and to a slightly lesser degree with Star Wars Saga Edition.

We'll continue to see the RPG world re-consolidate into a few long-lasting companies, though I daresay we might lose some old standards like HERO or Palladium, leaving whatever's left of White Wolf to compete with Hasbro and Green Ronin and Steve Jackson.
 

DragonLancer said:
I hate to say it, but I think RPG's are going to go the way of a boardgame/wargame.

That's good, because boardgames are currently healthier than they have ever been, IMO.

Cheers!
 

MerricB said:
That's good, because boardgames are currently healthier than they have ever been, IMO.

Seconded. Also, there's been a real refinement in the design of such games. Woot for a boardgaming prognosis for RPGs!
 

Everything "slow" will be done away with. Stealth and tracking skills, for instance, won't require slow movement. Sneak attacks won't require or reward careful planning and setup. Rogues won't be backstabbers so much as they will be skirmishers.
 


Flexor the Mighty! said:
I really need to get some more boardgames. Anything you suggest?

A good place to start is with the top 50 list (and beyond) at boardgamegeek.com
http://www.boardgamegeek.com/browser.php?itemtype=game&sortby=rank

It really depends on what sort of game you want; there are so many now - for different ages, styles and groups...

Here's the top 20 at BGG at present, and a few comments on them:

#1: Puerto Rico - a fairly "heavy" eurogame for 3-5 players, playable in about 90-120 minutes. You're planting plantations and building up the town of San Juan, whilst trying to ship as much produce back to the Old World as possible.

#2: Tigris & Euphrates - one of my favourite Eurogames. 3-4 players, playable in 60-90 minutes. You attempt to build balanced kingdoms of farmers, traders, priests and nobles, but you've got to guard yourself against external invasion or internal revolts. Really good fun.

#3: Power Grid - You're an electricity company, trying to supply more cities with power than your competitors! Sounds stupid, but it works and is a good game. :) 2-6 players (best with 3-5), and fairly heavy Eurogame: you're balancing your limited money against getting new powerplants, buying resources to power them (coal, oil, garbage and uranium), and paying connection fees to new cities. 90-120 minutes.

#4: Caylus - Probably my favourite Eurogame. You're building the castle of King Philip of France, and also the town down below. The town provides the squares of the board that you can place your workers on - but because there's only one worker allowed/square, you've got to get the resources you need before your opponents! A pretty heavy Eurogame for 2-5 players (best with 2-4). 90-120 minutes.

#5: Twilight Struggle - A really great 2-player game. Uses card, dice and a board showing the world. It's the Cold War, and the two powers, the USSR and the USA are trying to gain dominance over the world. Each player has a hand of 8 cards that depict various events that occurred in the Cold War, and attempt to use them in a manner that gives you dominance over the world and not your rival... but don't start World War 3! 120-180 minutes. (This is the first "wargame" on the list).

#6: El Grande - back to the Eurogames. This game is best with 5 players (allegedly 2-5), and concerns the players trying to dominate Spain. There are three scoring rounds, in which whoever has the most nobles in each province scores for that province (lesser points awarded for 2nd and 3rd place). Each turn allows you to place nobles in provinces, as well as choose one special action... Medium-weight Eurogame, 60-90 minutes.

#7: The Princes of Florence - A rather heavy Eurogame: you're a merchant prince of Florence, trying to build the best palace you can, and hire the best artisans of the time to decorate it. 3-5 players, 60-90 minutes.

#8: BattleLore - Fantasy-themed 2-player wargame with lots of miniature figures. Plays in about 30 minutes/scenario, and is pretty light and suitable for casual players. I haven't played much of this yet, instead being enamoured of its WW2 cousin, Memoir' 44.

#9: Die Macher - Incredibly heavy Eurogame where you simulate seven political campaigns in Germany. 3-5 players, best with 4 or 5, and takes 3-5 hours! I've only played this once, and it was great brain-melting fun. :)

#10: Shogun - I'm yet to play this; it's a Euro-themed wargame. You're trying to dominate feudal Japan. 3-5 players, 2 hours.

#11: Age of Steam - Currently out of print (alas), this is a very good railroad game. I haven't played it due to its OOP status.

#12: War of the Ring - Fantastic 2-player wargame that really does the breadth of the Lord of the Rings story really well. Sauron wants to conquer the world; the Free Peoples just want to hold him off long enough for the Ringbearer to complete his quest. Can be played by 3 or 4 players, but best with 2. Takes 2-4 hours. (Our games are normally 2.5 hours, but can go longer).

#13: Commands & Colors: Ancients - Basically the same system as BattleLore: a card-based wargame, but themed for ancient times (Carthage vs. Rome). Excellent game, playable in about 30-45 minutes per scenario. Uses wooden blocks rather than miniatures.

#14: Ra - The first of the lighter Eurogames on the list, and pretty good for families. It's an auction game, where you bid on lots of Pharoahs, Monoliths, Civilisations, Farms, Floods, Gold and God tiles. At the end of each of the three epochs, you score based on how good your sets are. 30-45 minutes to play, 3-5 players. I really like this game. :)

#15: Goa - You're in the spice islands, building up your plantations there. It's a rather charming strategy-based Eurogame. Medium-heavy; 2-4 players, and about 1 hour.

#16: Paths of Glory - Haven't played this yet; 2-player WW1 wargame.

#17: Wallenstein - The predecessor to Shogun, using many similar mechanisms. Currently OOP, and I don't know much about it.

#18: Hannibal: Rome vs. Carthage - A highly regarded wargame, soon to be reprinted. Don't know much about it.

#19: Railroad Tycoon - The successor to Age of Steam. I've played this a few times, and it's a really great railroad game where you connect cities, deliver goods, and attempt to complete various missions. 2-6 players, about 2-3 hours.

#20: Go - The classic Chinese strategy game.

####

Turning aside from the Top 20 list, my own favourite games include...

Colosseum - 3-5 players (90 minutes) hold great events at the Roman Colosseum, attempting to produce the event that the most people come to see!

Ticket to Ride: Europe - 2-5 players (60 minutes) attempt to connect routes across Europe (or the US, or Germany, in other versions of the game) by collecting sets of cards. An excellent family game.

The Settlers of Catan - 3-4 players (60 minutes) build settlements, roads and cities on the island of Catan, collecting resources and trading with their opponents. A good family game.

Carcassonne - 2-5 players (30-45 minutes). A tile-laying game with cities, cloisters, roads and farms. Claim a feature by placing your piece (meeple) on it, and score more points the bigger the city or road is! Very good family game.

You can see some of the games I've been playing recently here:
http://www.boardgamegeek.com/profile.php?action=gamesplayed&username=MerricB&month=07&year=2007

Cheers!
 

Great run down MerricB, thanks. I enjoy a lot of those games, but I am starting to get a little burned out on the abstract Eurogames.

I see table-top RPGs continuing to dip for a while and then rebounding like board games in a few years.

I love The_Gneech's prognosis :lol: I'm not that negative, but I could see it happening - and yeah I'll be one of the weirdos still playing.
 

MerricB said:
#17: Wallenstein - The predecessor to Shogun, using many similar mechanisms. Currently OOP, and I don't know much about it.

It's the same game with a different map pretty much. ;)

Bye
Thanee
 

pogre said:
Great run down MerricB, thanks. I enjoy a lot of those games, but I am starting to get a little burned out on the abstract Eurogames.

I see table-top RPGs continuing to dip for a while and then rebounding like board games in a few years.

I love The_Gneech's prognosis :lol: I'm not that negative, but I could see it happening - and yeah I'll be one of the weirdos still playing.

I consider it tremendously important to play a range of games. I wouldn't be happy being forced to play nothing but Chess, for instance. So, despite my great love of Eurogames, I also play strongly-themed games such as Twilight Imperium, Twilight Struggle, and, yes, D&D. :)

I'd be interested in seeing what people thought of the quality of RPG releases of late.

I'm always suspicious of people basing "the death of RPGs!" on sources like the data Ken Hite uses. We've been changing our buying habits tremendously recently with online and bookstores coming more and more to the fore... in addition, the terrible truth about a RPG is that you don't really need to buy anything more but the core books. Thus, seven years into 3e, there would be a lot of people with the books and playing it despite them not being regular purchasers of other RPG products (even D&D supplements!)

The investment for a RPG is also a lot more (in terms of coming to grip with the rules, setting up the game, etc.) than with boardgames. I could - and do - play 8 boardgames in an evening, several of which I've never played before.

Cheers!
 

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