I'm neutral on 1 min/level spells, with a leaning towards them being good, for the following reasons...
1) To keep people from whining. If you remove 1 min/lvl spells, you're going to leave a gap. There will be spells that last for "many seconds", and spells that tend ot last for an hour or more, and nothing inbetween. People wil look at that and wonder, "Why on Earth is there nothing in the mddle? That doesn't make sense!"
Now, making sense isn't the primary purpose of a game magic system, but people will still whine and gripe.
2) Monte looks at 1 min/lvl spells, and sees them lasting for the combat, and some time after. I look at them and see a spell that'll last for the combat, and for some time before. I guess perhaps Monte forgot that frequently, PCs take some time to get into position, to sneak around, and to explore.
Simply put,t here are times when you an effect for longer than 30 seconds, but you don't need it for an hour. Sure, you could use the hour-long spell, but since it's longer, it's taking up a higher level spell slot. Essentially, removing 1 min/lvl spells will make people pay through the nose for preparation. Which I'm pretty sure isn't a nice thing, design-wise.
1) To keep people from whining. If you remove 1 min/lvl spells, you're going to leave a gap. There will be spells that last for "many seconds", and spells that tend ot last for an hour or more, and nothing inbetween. People wil look at that and wonder, "Why on Earth is there nothing in the mddle? That doesn't make sense!"
Now, making sense isn't the primary purpose of a game magic system, but people will still whine and gripe.
2) Monte looks at 1 min/lvl spells, and sees them lasting for the combat, and some time after. I look at them and see a spell that'll last for the combat, and for some time before. I guess perhaps Monte forgot that frequently, PCs take some time to get into position, to sneak around, and to explore.
Simply put,t here are times when you an effect for longer than 30 seconds, but you don't need it for an hour. Sure, you could use the hour-long spell, but since it's longer, it's taking up a higher level spell slot. Essentially, removing 1 min/lvl spells will make people pay through the nose for preparation. Which I'm pretty sure isn't a nice thing, design-wise.