What do you think of one min per level spells?

One min per level spell effects?

  • Great!

    Votes: 64 32.3%
  • Bad idea!

    Votes: 77 38.9%
  • Neutral

    Votes: 57 28.8%


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Fenes 2 said:


I fail to see how I lost any choice through this ruling - nothing and nobody hinders me to house-rule the spells back, should I want to. Instead of forcing some people to house-rule the spells or tailor the encounters/dungeon the ball is now in the court of some other people.

For someone as a publisher, it is limiting. For someone who likes to jump into any old game at conventions or play in tournaments, it is limiting. For someone who likes to play by the rules as written, even in their own home, it is limiting. Wouldn't it have been just as easy to house rule it down to the restriction, and left things well enough alone?
 

BryonD said:


Wounded Soldier: Crap, remind me to get a real sarge next battle. If Chaplain Miracle gets wasted, you're useless.

Sarge: Chaplain Miricle gave me his last two Buffs, Soldier. He doesn't have a Prayer...
 

Mark said:


For someone as a publisher, it is limiting. For someone who likes to jump into any old game at conventions or play in tournaments, it is limiting. For someone who likes to play by the rules as written, even in their own home, it is limiting. Wouldn't it have been just as easy to house rule it down to the restriction, and left things well enough alone?

"well enough"????

I disagree.
 

Mark said:


Sarge: Chaplain Miricle gave me his last two Buffs, Soldier. He doesn't have a Prayer...

Soldier: He gave you his last two buffs? And did not convert those into cure spells for me? I could walk by myself if we had a competent chaplain...
 

BryonD said:


"well enough"????

I disagree.

Machts Nichts. It's academic anyway... This isn't a "What do you think while we decide what we'll do." This is a "Here's what we've done. Love it or house rule it." In the end it doesn't matter. The options as they stand for me are to push for some sort of compromised errata (since it obviously is a very divided issue), rewrite an alternate system (which I have never liked to do, since it makes pick up games tons tougher), or to write a spell book and officially publish it under the d20 logo to clean up the mess that has been made by a rash choice that obviously doesn't satisfy the vast majority of people.
 

Fenes 2 said:


Soldier: He gave you his last two buffs? And did not convert those into cure spells for me? I could walk by myself if we had a competent chaplain...

Sarge: No chance to convert. He's not a Rabbi, he's an inept Adept... ;)
 

Just for snicks, does anyone have a handful of links to threads over the last year where this idea was called for as part of a general outcry? I've seen a lot of new rules and adjustments, (and most of them make some sense to have at least tinkered with) but this one seems to have been born from from a much less popular/populous faction. I do not recall the vast majority of people having any problem with the way things were. Are there some house rules threads where someone said "I do it like this" and the majority of reply posts were "Brilliant!" "Me, too!" "Kudos!" "Color me compiant!" "ETC!" ;)
 

Fenes 2 wrote:
While I have great respect for Monte's work, I think that he is completely wrong in his reasoning against the 1 min/level buffs. The very idea that it should be normal in any assault on a stronghold/dungeon to clear a room of enemies and then search it before proceeding to the next room sounds so compeltely absurd to me I cannot even find words for it.

I'm with Fenes 2 here. I'm not really seeing the visceral justification of trying to nix a "go go" pace. A "go go" pace seems plausible to me. Who's going to stop and loot when other enemies in the fortress may be on the move if they intend on facing the other enemies? (a thief looting who intends to bolt is another matter...)
 

You may find this hard to believe, but my group rarely, if ever, uses the buffing spells, so the change is going to have minimal impact on my campaign.

That said, I think the change is a good one. I personally would have reduced the duration to 10 min/level, rather than 1/level, but all in all I applaud the choice. This change fits well with the designer's emphasis on "class abilities, not spells," and that's an emphasis with which I wholeheartedly agree.
 

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