Interestingly the Black Robes can use their Hit Dice to cause more damage with their spells, which I think it's cool
And with a Paladin those are d10s
Interestingly the Black Robes can use their Hit Dice to cause more damage with their spells, which I think it's cool
Small creatures have disad with heavy weapons. They could have given kender an ability to ignore that restriction, of course, but without that ability, making hoopaks into heavy weapons would have been detrimental to them.6. Hoopak -- : The Hoopak is a disaster. First off it needs to be a racial weapon, second it is AWFUL mechanically. Two handed weapon that does a poor 1d6 damage (and 1d4 as a missile). It is not heavy so you can't use GWM with it and it is a melee weapon so you can't use Sharpshooter when you make a ranged attack. You might be able to get away with a Hoopak on a Wizard, Cleric or Rogue where the damage won't be so important, however since it is a martial proficiency only martials will be able to use it and they will be seriously nerfed compared to someone who could do 1d10 damage or 1d8 damage with a shield.
Yeah I’m a little bummed about that. I hope that they at least include the weapon in the book.Kender rogue stares quizzically at a hoopak with no clue what it is
I agree with almost all of this, especially it being a martial weapon, but to paraphrase a previous Australian Prime Minister - any DM who doesn’t let a kender pc use Sharpshooter when using a hoopak as a ranged weapon is a bum.6. Hoopak -- : The Hoopak is a disaster. First off it needs to be a racial weapon, second it is AWFUL mechanically. Two handed weapon that does a poor 1d6 damage (and 1d4 as a missile). It is not heavy so you can't use GWM with it and it is a melee weapon so you can't use Sharpshooter when you make a ranged attack. You might be able to get away with a Hoopak on a Wizard, Cleric or Rogue where the damage won't be so important, however since it is a martial proficiency only martials will be able to use it and they will be seriously nerfed compared to someone who could do 1d10 damage or 1d8 damage with a shield.
Ok, I admit, I was going off of experience, not empirical data. I've personally taken damage of other types far more often than poison.Poison damage is the most common energy type, barring large numbers of NPC mages. Or at least most common pet enemy type.
From the text under "Special":6. Hoopak -- : The Hoopak is a disaster. First off it needs to be a racial weapon, second it is AWFUL mechanically. Two handed weapon that does a poor 1d6 damage (and 1d4 as a missile). It is not heavy so you can't use GWM with it and it is a melee weapon so you can't use Sharpshooter when you make a ranged attack. You might be able to get away with a Hoopak on a Wizard, Cleric or Rogue where the damage won't be so important, however since it is a martial proficiency only martials will be able to use it and they will be seriously nerfed compared to someone who could do 1d10 damage or 1d8 damage with a shield.
What foes you face are kinda campaign / setting/ DM dependent. So your experience isn't necessarily invalid. Have been enemy listings released since last I counted anyway, so I might not even still be correct.Ok, I admit, I was going off of experience, not empirical data. I've personally taken damage of other types far more often than poison.
It might be better if Hit Dice were a resource that were used only for cool stuff that tires people out. Otherwise we have to explain why their use is limited by your hit dice and if you spend them all you will need a long rest to get them back and two long rests to get them all back.Yeah HD should be a resource that can be used for lots cool stuff
Couldn't Taunt negate the Auto-Advantage on attack rolls against a Kender Barbarian using Reckless Attack, while still allowing the Kender Barbarian to have Auto-Advantage attacks against the opponent, who now doesn't have advantage?from an RP point of view, I despise them.
From a rules point of view, taunt could lead to some interesting builds...
I think ever since the Yuan-ti Pureblood got released as a PC option in Volo's, they've been like SUPER cautious about giving playable races that straight up have an immunity to damage types.The change to Fearless was unnecessary, IMO. I don't know why WotC is so afraid of giving characters actual immunities.
Yeah, I mean, imagine you had resistance to force. How often is that going to come up? What does it break? Not a gosh-darned thing. Bear Totem Barbarians can take half damage from force during major confrontations, almost effectively doubling their hit point total (save for psychic damage), and that's perfectly fine. Sure, some damage types are common- undead have a tendency to throw around necrotic damage, fire-using creatures are a dime a dozen in D&D. In a lot of cases, however, it's a situational ability, depending on the campaign and foes fought, it could be little more than a ribbon.I think ever since the Yuan-ti Pureblood got released as a PC option in Volo's, they've been like SUPER cautious about giving playable races that straight up have an immunity to damage types.
I mean, look HOW LONG it took them to FINALLY give us Force, Necrotic, Thunder, and Radiant as damage type choices that a Dragonborn could use for their breath weapons? Because anytime a similar choice of damage type selection for an ability or what not was an option, WoTC ALWAYS gives the standard Fire, Ice, Acid, Poison, and Lightning selection choice. The Gem Dragonborn have been the ONLY exception to that paradigm so far IIRC.
WoTC just seems to be TOO cautious at times. Despite allowing various options before in the past that was a bit of a bump in power on the PCs end.
Yeah I’ve only experienced fun Kender at my table. Any handling is strictly RP only and hurts no one. Fun is had by all.I've only ever had players play lovable and charming Kenders. I feel sorry for anyone who's experience was different. I've had much worse experience with "lawful good" Paladins (obnoxious tyrants) and chaotic neutral rogues (robbing and stabbing other PCs "for fun").
Kender? Nah. Always a charm. YMMV, clearly.
Followed by the hoopak being pathetic, like any sling weapon in D&D. Never no mind how effective Balearic slingers were during the Punic Wars, lol.Yeah I’ve only experienced fun Kender at my table. Any handling is strictly RP only and hurts no one. Fun is had by all.
The biggest WTF for 5E Kender is a rogue can’t use a hoopak? What major screw up is that?
Sometimes I think they believe magic missiles are still the go-to damaging spell for wizards.Yeah, I mean, imagine you had resistance to force. How often is that going to come up?
I've only ever had players play lovable and charming Kenders. I feel sorry for anyone who's experience was different. I've had much worse experience with "lawful good" Paladins (obnoxious tyrants) and chaotic neutral rogues (robbing and stabbing other PCs "for fun").
Kender? Nah. Always a charm. YMMV, clearly.
Yep. But to hear the internet tell it, it never happens.
What happened in my area was that the people who played Kender wanted to play Tasslehoff Burrfoot specifically, the "lovable scamp" who was always performing pranks on his fellow party members (like the time he glued one of his "friends" sword into it's sheathe).I honestly never encountered any complaints about Kender until the internet (and I probably only became aware of the criticism after 2010). It might just have been that the kender worked for the sense of humor in area I lived in. Or maybe we just used them differently. But it never created any bad blood. There were plenty of other types of characters I saw create issues at the table (but those were usually a product of the players gaming style rather than something inherent in the class or race choice they were making).