Eltab
Lord of the Hidden Layer
I read the original DL trilogy all those years ago, but what I remember was the "time travel" trilogy (despite - or because - I read the books out of order).
- Somewhere in L10+, a properly-trained PC can use a Dragonlance in real combat. (After L15, he is good at it.). The adventure brings together the ingredients that will allow a combat, one-on-one duel (duels?) at first but the L20 climax battle is between a dozen each, properly equipped and supported.
- Getting a fully equipped, supported, and trained DragonLance unit ready for use is kinda like the Manhattan Project without that famous name.
- Lord Soth makes an appearance, or perhaps the "prototypes" of what he would become.
- The Knights of Solamnia are more than a distant memory; they are a legendary ideal people are encouraged to aspire and attain.
- The restrictions on Divine and Arcane magic come up from time to time, and the reasons behind them.
- That funny old man with the dozen chirping canaries offers you good advice at a critical time.
- Game and campaign both work just fine without the presence of any reckless irresponsible careless Plot Mover NPC.