I voted 3.5Ed.
The truth is that my swords & sorcery FRPG of choice- namely, in campaigns that I run- is 3.5Ed borrowing liberally from AU/AE, Midnight 2Ed, and other D20 derived FRPGs.
And also, it narrowly edges out Fantasy HERO- IOW, using HERO to run a fantasy campaign. (Its way fun, personally, designing spells from the ground up. Its also challenging to emulate the various spellcasting archetypes found in legend and even other systems- such as the traditional D&D Vancian spellcasting- in HERO's system.) Similarly, running a fantasy game in M&M (as I know some ENWorlders do) should be a blast as well.
In some cases, fantasy games dedicated to a particular setting or style play better than the same setting/style ported into D&D or even HERO. I'd rather play Deadlands or CoC in their original systems than in ports to other systems- they're simply intrinsically equipped to handle certain situations that crop up in the settings better than games for which new rules must be kludged together to handle.
The truth is that my swords & sorcery FRPG of choice- namely, in campaigns that I run- is 3.5Ed borrowing liberally from AU/AE, Midnight 2Ed, and other D20 derived FRPGs.
And also, it narrowly edges out Fantasy HERO- IOW, using HERO to run a fantasy campaign. (Its way fun, personally, designing spells from the ground up. Its also challenging to emulate the various spellcasting archetypes found in legend and even other systems- such as the traditional D&D Vancian spellcasting- in HERO's system.) Similarly, running a fantasy game in M&M (as I know some ENWorlders do) should be a blast as well.
In some cases, fantasy games dedicated to a particular setting or style play better than the same setting/style ported into D&D or even HERO. I'd rather play Deadlands or CoC in their original systems than in ports to other systems- they're simply intrinsically equipped to handle certain situations that crop up in the settings better than games for which new rules must be kludged together to handle.