Mustrum_Ridcully
Legend
Well, 4E makes this tactical decisions even more important, since they are round-to-round decisions most of the time. My Warlord uses Furious Smash - against which opponent? To the benefit of which ally? Does any of my allies want the attack bonus for a particular power? Which enemy can the Wizard best immobilize this round to minimize the enemies effectiveness (probably not the guy who is already in melee with the fighter, right?). Which enemy do I mark to help the Wizard out? Should I really knock an enemy prone if the Rogue is already flanking him anyway? Where can I push/pull/slide the enemy to get him into a position more favorable for us? (between the Ranger and the Fighter? Into the pit? Or rather further away?)That can be said about most every game that involves a party. Seriously. What rpg would you say *doesn't* make you suffer for failing to prioritize your targets and work together with your team? Anyways, those things are just a very small part of what depth of strategic gameplay can involve. I'd actually say 4e is a lightweight in the gameplay depth department.
I have no idea, that's why I ask.What does mechanical skill involve, then, besides making intelligent decisions during group gameplay and outside of group gameplay? Enlighten us.
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