What do you want to see for your Fantasy Roleplaying System of choice?

What do you want from your FRPG of choice?

  • D&D 4e is what I want

    Votes: 22 24.2%
  • Pathfinder is what I want

    Votes: 22 24.2%
  • 3.5 D&D is what I want

    Votes: 12 13.2%
  • I like a new verison of 3.5 that is more like 4e but keeps some of the choices and complexity of 3.5

    Votes: 12 13.2%
  • I want a D20 game from another company (i.e. True 20)

    Votes: 7 7.7%
  • I want a nonD20 game from another company (i.e. Exalted)

    Votes: 6 6.6%
  • I like to see something new that plays fast and feels like D&D use to

    Votes: 10 11.0%

That can be said about most every game that involves a party. Seriously. What rpg would you say *doesn't* make you suffer for failing to prioritize your targets and work together with your team? Anyways, those things are just a very small part of what depth of strategic gameplay can involve. I'd actually say 4e is a lightweight in the gameplay depth department.
Well, 4E makes this tactical decisions even more important, since they are round-to-round decisions most of the time. My Warlord uses Furious Smash - against which opponent? To the benefit of which ally? Does any of my allies want the attack bonus for a particular power? Which enemy can the Wizard best immobilize this round to minimize the enemies effectiveness (probably not the guy who is already in melee with the fighter, right?). Which enemy do I mark to help the Wizard out? Should I really knock an enemy prone if the Rogue is already flanking him anyway? Where can I push/pull/slide the enemy to get him into a position more favorable for us? (between the Ranger and the Fighter? Into the pit? Or rather further away?)

What does mechanical skill involve, then, besides making intelligent decisions during group gameplay and outside of group gameplay? Enlighten us.
I have no idea, that's why I ask.
 
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