Re: Re: Origins of magic and such
I totally agree, which is why I said the potential exists. With wizards, furthermore, limitations to spell access directly limits the power of the wizard. What good is a wizard without spells, after all?
In my game where the Undying Emperor controlled magic strictly, he handled it through a carrot-and-stick method -- brutal punishment for non-sanctioned use of magic, but richly rewarded wizards and sorcerers who followed his orders. Other games might handle it different ways, or have their world *mishandle* it.
I was just throwing out that it COULD be dangerous to keep wizards down as, when the revolution came, they could be really disgruntled and do a lot of damage.
Fast Learner said:
Hmm. Well, if those wizards didn't have access to damaging spells, the potential is seriously reduced. Remember that wizards needs spellbooks or scrolls, or lots of research. It's easy to imagine spellbooks being strictly rationed, with certain spells being available only to the most trusted or via the black market.
Sorcerers, on the other hand...
I totally agree, which is why I said the potential exists. With wizards, furthermore, limitations to spell access directly limits the power of the wizard. What good is a wizard without spells, after all?
In my game where the Undying Emperor controlled magic strictly, he handled it through a carrot-and-stick method -- brutal punishment for non-sanctioned use of magic, but richly rewarded wizards and sorcerers who followed his orders. Other games might handle it different ways, or have their world *mishandle* it.
I was just throwing out that it COULD be dangerous to keep wizards down as, when the revolution came, they could be really disgruntled and do a lot of damage.