TwoSix
Everyone's literal second-favorite poster
I don't see exploration gameplay as being necessary to define an RPG, so that's probably where we are differing.No, it's the lack of an exploration gameplay loop (I'm not counting the entirely optional school interludes, much ad I love them, they are entirely skiable to the core game). Tactical grid combat obviously doesn't mean a game isn't an RPG, but when the grid combats are the game, with everything else being an elaboration of building the army for the preset wargame scenarios...that's a wargame. This is way more clear with earlier entries in the series, that usually lacked many of the roleplaying side game elements in Three Houses.