And a cleric can do that in 3.x and 4e too. And considering the Next Moradin cleric can keep up with the Fighter very nicely, I'm still thoroughly unconvinced.
Again, you can't decide for yourself what is and isn't a cleric and then say "See, that's different from a paladin!", especially when a cleric can, in fact, do what you say it can't.
This goes double for saying what is and isn't the focus of the fighter especially when said focus ("chivalric") has absolutely no game mechanics whatsoever and is completely a backstory-based on. Want a chivalric fighter? I'll use the knight background and play him up as Sir Gawin with a strict moral code. Want divine? Put in a theme similar to the Magic User theme to give low-level access to divine spells.
I've yet to see a single convincing argument for why the Moradin cleric is not a paladin. Only thing I can find is the lack of the "magic horsie" and frankly, that's the power of paladins I almost always ignored because it doesn't work in a dungeon-based game and the mounted combat rules are almost always a cast iron pain in the ass.
Erm, I was responding to your point about early editions of the game; yes, the cleric can do those things in later editions of the game, but then the paladin has other different abilities. I think you moved the goalposts on me a little.