Korimyr the Rat said:
The problem, the way I see it is, Half Orcs have their niche-- melee-- but, unlike other characters, are significantly penalized in such a way that they can only play within their niche, as attempting to play a Half Orc against type is suicide.
I wouldn't take it to that extreme. Half-Orcs do well as Clerics (they don't turn undead that well, though). They're great for Druids and Rangers too. Saying that Half-Orcs are in a "melee" niche is like saying that all Elves are just archers. Sure, you can specialize in that, but it's hardly the only thing you're capable of. Not all Elves are Rangers, and not all Half-Orcs are Barbarians or Fighters.
(In fact, in 3.5E the Half-Orc makes a GREAT Ranger. Losing one skill point from low INT doesn't mean much when you get 6 or more per level, and being able to mix in one level of Barbarian for the speed boost is nice.)
Besides, when I talked about their "niche", I didn't mean any one specific class or combat style. I meant, they need some sort of small, generic boost, like the Halfling saving throw, Dwarf defensive bonuses and armor movement, Elf weapon proficiencies and Listen/Spot bonuses, and so on. Each race gets these minor abilities that make them a desirable choice for almost any class.
Half-Orcs just don't get any bonuses like this. The only thing they have going for them that other races don't get is the high STR.
So, it'd be more appropriate to say that unlike other races, Half-Orcs have nothing particularly desirable if you don't want to use melee. This isn't the same as saying they can only do melee.
Someone who's going to play a Druid might consider the Half-Orc, but then will probably decide to go with an Elf or something instead. The process repeats no matter what class you look at. Sure, they make great Barbarians, but so did my Half-Elf, and she had plenty of other neat abilities.
That's why I suggested improving their senses a bit. That way, there'd be one general bonus that no other race duplicates, so that no matter what class you were considering there'd always be a reason to keep the Half-Orcs in mind. Practically every class would benefit from having both Low-Light and Darkvision, even if it's not a balance-breaking ability.