Ruin Explorer
Legend
Seems like a lot of work for zero benefit, but even so, there are lots of paths you could take through a forest, and still get the same random encounter, there are lots streets you could walk down in a town and still have the same encounter...
Unless you actually map out the exact position of everying in the world you are still engaging in this narrative slight of hand.
I have to agree, Paul, I am super-skeptical that there's much benefit in this, or that it's even plausible as a thing people do. I feel like people are talking about something they'd like to do, as an ideal, rather than that they actually do.
Most DMs who use random encounter tables (like myself) try to take player choices into account here - a longer but safer route might mean more rolls on a table with less dangerous encounters, while the shorter, riskier route might mean fewer rolls get made, but the encounters are more deadly if they do get rolled. Just as an example.
Can you give me a real example from an actual game you ran with the actual specific numbers, tables, and so on?
I ask because whilst I agree with you on a lot of things, I am highly skeptical about the practicality of this. Do people who aren't me just have thousands of pages of highly customized random-encounter tables?