The Firebird
Commoner
I agree. I was thinking, if we can get an objective standard, then we can play around with mechanics to see the trade off between gameability and accuracy. But I don't think we really have that, at least for weapon and armor tables. What should the crit chance be for a moderately skilled club user vs chain?If it's not fun it's not a good game. And I you've put your finger on an issue with simulationism - all we have is guesses backed by some research.
I guess my preference is, simulate well and simulate cleanly the things you know how to simulate (rivers flow downhill and generally join as they approach the sea). But if it's hard to say how you should simulate it, it doesn't matter as much to me.