gnarlygninja
Hero
In my experience simulation means I'm going to find the game tedious.
Immersion is broken...
Right. it depends on how you might frame that failure.Might be more accurate to say, "Some might find this immersion-breaking..."
I'd put it more that the GM found a major flaw in the simulation and corrected it on the spot.The same could be true in simulation of reality, not just a genre simulation.
Here's an example to demonstrate the difference between two ways the word is being used: a the player of a high-level character wins a contested strength check to break free of a flying dragon, and a result falls thousands of feet. He takes the maximum of 20d6 damage, and lives. Which was part of his plan; he knew 20d6 couldn't kill him. The GM frowns, says "that's not realistic" and rules the character dies.
The GM broke the simulation in order to simulate reality.
The GM broke the simulation in order to simulate reality.
I disbelieve that was the motive.
I'd put it more that the GM found a major flaw in the simulation and corrected it on the spot.
There's a difference between "could survive" and "no chance of dying" at least if some attempt at modeling reality is the goal. There are other ways to do it than rolling hit point damage, of course, so we don't have to toss the baby out with the bathwater. But if the player says "20d6? I've got 200 hp! No problem." you are not likely to be calling that part of the game "sim."I disbelieve that was the motive. And for that matter, equivalent falls have been survived in real life.
+ doesn't mean "no dissent." It just means, "be productive and civil in your debates."EDIT: I'm going to step back now. This is a + thread and I fear where this going.