This is very cool! The recently released Explorer's Guide for Star Trek Adventures covers very similar territory also in a "grounded in science" way.If you want a real simulation of planet creation; look no further then Architect of Worlds!
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Architect of Worlds: Comprehensive Rules for Worldbuilding — Ad Astra Games
THE GALAXY IS YOURS WITH ARCHITECT OF WORLDS . We live in a golden age in astronomy. Fifty years ago, our understanding of our own planetary system was just being upended by NASA missions. We could only guess at worlds circling other stars. Now we know of thousands of exoplanets, with hundreds mowww.adastragames.com
If you want a real simulation of planet creation; look no further then Architect of Worlds!
![]()
Architect of Worlds: Comprehensive Rules for Worldbuilding — Ad Astra Games
THE GALAXY IS YOURS WITH ARCHITECT OF WORLDS . We live in a golden age in astronomy. Fifty years ago, our understanding of our own planetary system was just being upended by NASA missions. We could only guess at worlds circling other stars. Now we know of thousands of exoplanets, with hundreds mowww.adastragames.com
simulation to me is...trying to give everything enough of it's own set of rules to minimize the amount of times where you need to ask 'well how should this resolve?'
I mean, sure. But, then again, looking around us, I suspect that people see more breaking of rules without consequence than they see athletic contests these days.
And, if the heel felt consequences for their rule breaking, they'd get thrown out, and the show would be over! The hero cannot be heroic if the referee just tosses the heel out of the match.