this race is being made for a campaign im in and i need to make sure the ECL is set right for it.
the ECL im trying to get them to is +2 hopefully
Dragon kin
Dragon kin are the children of half-dragons. Though they lose some of the powers of their parent they are by no means weak. A dragon kin looks much like it would as any other member of its race except for the fact they tend to be bigger and stronger than other members of their race. A Dragon kin’s skin is smooth to the touch however upon a detailed inspection a person will realize the skin is made up of very many small scales, which match the skin tone of their race. The Dragon kin generally have a hair color and attitude of their dragons color. Though their attitude can vary depending on how they were raised.
"Dragon kin" is a template that can be added to any corporeal creature (referred to hereafter as the "base creature"). The creature’s type becomes "dragon." It uses all the base creature’s statistics and special abilities except as noted here.
Size: A dragon kin is one size category larger than its base race.(They gain the penalties based on size increase to AC and Attacks, however do not gain the stat modifications or Natural AC increase. They do gain reach if their new size has reach. )
Hit Dice: Increase by one die type, to a maximum of d12.
Speed: +10 movement
AC: Natural armor improves by +4.
Damage: Dragon kin have a higher unarmed damage based on its size.
Unarmed
Size Damage
---- ------
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium-size 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6
Special Qualities: A Dragon kin has all the special qualities of the base creature, plus low-light vision and dark vision with a range of 60 feet. Dragon kin are immune to sleep and paralysis effects, and have a +2 on all will saves, as well as additional immunities based on their dragon variety.
Dragon Variety Immunity
-------------- --------
Black Acid
Blue Electricity
Green Acid
Red Fire
White Cold
Brass Fire
Bronze Electricity
Copper Acid
Gold Fire
Silver Cold
Saves: Same as the base creature
Abilities: Increase from the base creature as follows: Str +8, Dex +0, Con +2, Int +2, Wis +0, Cha +4.
Skills: A half-dragon has 6 skill points, plus its Intelligence modifier, per Hit Die. Treat skills from the base creature’s list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.
Feats: Dragon kin have one feat for every four levels, or the base creature’s total of feats, whichever is greater.
the ECL im trying to get them to is +2 hopefully
Dragon kin
Dragon kin are the children of half-dragons. Though they lose some of the powers of their parent they are by no means weak. A dragon kin looks much like it would as any other member of its race except for the fact they tend to be bigger and stronger than other members of their race. A Dragon kin’s skin is smooth to the touch however upon a detailed inspection a person will realize the skin is made up of very many small scales, which match the skin tone of their race. The Dragon kin generally have a hair color and attitude of their dragons color. Though their attitude can vary depending on how they were raised.
"Dragon kin" is a template that can be added to any corporeal creature (referred to hereafter as the "base creature"). The creature’s type becomes "dragon." It uses all the base creature’s statistics and special abilities except as noted here.
Size: A dragon kin is one size category larger than its base race.(They gain the penalties based on size increase to AC and Attacks, however do not gain the stat modifications or Natural AC increase. They do gain reach if their new size has reach. )
Hit Dice: Increase by one die type, to a maximum of d12.
Speed: +10 movement
AC: Natural armor improves by +4.
Damage: Dragon kin have a higher unarmed damage based on its size.
Unarmed
Size Damage
---- ------
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium-size 1d6
Large 1d8
Huge 2d6
Gargantuan 2d8
Colossal 4d6
Special Qualities: A Dragon kin has all the special qualities of the base creature, plus low-light vision and dark vision with a range of 60 feet. Dragon kin are immune to sleep and paralysis effects, and have a +2 on all will saves, as well as additional immunities based on their dragon variety.
Dragon Variety Immunity
-------------- --------
Black Acid
Blue Electricity
Green Acid
Red Fire
White Cold
Brass Fire
Bronze Electricity
Copper Acid
Gold Fire
Silver Cold
Saves: Same as the base creature
Abilities: Increase from the base creature as follows: Str +8, Dex +0, Con +2, Int +2, Wis +0, Cha +4.
Skills: A half-dragon has 6 skill points, plus its Intelligence modifier, per Hit Die. Treat skills from the base creature’s list as class skills and other skills as cross-class. If the creature has a class, it gains skills for class levels normally.
Feats: Dragon kin have one feat for every four levels, or the base creature’s total of feats, whichever is greater.