Kanegrundar
Explorer
This seems to be a topic that comes back time and time again. The two camps of Role Players vs. Roll Players squaring off to battle to stalemate. The simple fact of the matter is that in RPG's the mechanics are the only part of the game that is tangible. Role playing talking to a king or a beggar or throwing witticisms around with the villain requires no rules, just a sense of dramatic acting. So the only real part of the game, that in many cases will take a large portion of game time whether or not you're playing a combat heavy game, are the mechanics. What really is up for interpretation in roleplaying? What accent fits which society better? What color should my Rashemi trader's smock be, so I stay true to the setting? I can get the roleplaying right, it's right no matter how I play it as long as I don't change the character mid-scene. Mechanics are up to that level of leeway. If I want to stay true to the system, I need to understand the rules as the majority feels that they were written. That's why there are so many mechanics discussions. It's not that rp'ers have become computer dorks, it's that it's the primary part of the game to talk about without recounting countless in-game stories, most of which aren't going to that interesting to those that weren't there firsthand.
Then there is the issue of some people thinking that 1e and 2e added more roleplaying to game. Bull. Roleplaying is up to how the game is set up by the GM and whether or not the players are up for that style of game. That's no different from 1e to 3e, from D&D to Rifts. In my own personal experience, I find that my character options, not in just mechanics, but in the mechanics being able to match my character concept are much better in 3/3.5e.
Of course, this is just my opinion!
Kane
Then there is the issue of some people thinking that 1e and 2e added more roleplaying to game. Bull. Roleplaying is up to how the game is set up by the GM and whether or not the players are up for that style of game. That's no different from 1e to 3e, from D&D to Rifts. In my own personal experience, I find that my character options, not in just mechanics, but in the mechanics being able to match my character concept are much better in 3/3.5e.
Of course, this is just my opinion!
Kane