Who is Vance? Jack Vance, author of the Dying Earth novels (available from Amazon). Gygax based the infamous "fire and forget" spell system on the magic presented in the first Dying Earth novel.Who is "Vance"?
Who is Vance? Jack Vance, author of the Dying Earth novels (available from Amazon). Gygax based the infamous "fire and forget" spell system on the magic presented in the first Dying Earth novel.Who is "Vance"?
I had an interesting thought - suppose you tried a campaign where the "Spell List" came from BoEM, R&R, S&S, S&M (Spells & Magic, that is), and so forth - but no spells from the PHB are allowed! That would "break the mold" rather quickly.Psion said:In reference to Vance, Vance put a lot of character into his spells that I think gets passed by in standard D&D, because many of the spells seem like all-too-bog-standard in nature (fireball, Invisibility, haste, anyone?) I think the character of the D&D spellcaster becomes all the more compelling when you look to the less immediately used spells in the core books, or some of the better magic sourcebooks like Book of Eldritch Might, Relics & Rituals, Wild Spellcraft, and some of the EA books (I just go Enchantment and I like it...) More unique spells can quickly become a singature of spellcasting characters.
Voadam said:XP awards from GURPS, Shadowrun and storyteller all felt better than a set amount based on toughness of opponent you overcome.
An elegant solution is to require multiple sub-contest wins to win the greater contest, e.g. an arm wrestling match would go to character who first won two or three opposed checks, or won two or three more opposed checks than his opponent.One thing that earlier editions occasionally did was replace the d20 die with other dice for resolution of certain tasks; I do believe that 3E could benefit from using this technique. For example, if both opponents rolled 2d4 during an arm-wrestle and added their strength bonuses, it would better simulate how the greater strength wins - at times the random/noise component of the d20 is too great, and should be modified.
mmadsen said:
An elegant solution is to require multiple sub-contest wins to win the greater contest, e.g. an arm wrestling match would go to character who first won two or three opposed checks, or won two or three more opposed checks than his opponent.
The Halfling said:
Actually, it was. The surprise roll was just replaced by the Spot/Listen Roll. Instead of saying, "Roll for surprise." , you would say,"Roll a Spot (or Listen) check." Pretty well detailed in the PHB, and expanded upon in the DMG.
Given that 1E/2E Rangers, and 1E monks and barbarians, were very hard to surprise, it makes sense that these classes, plus the skill-master Rogue, are the only classes to have Spot as a class skill.
A lack of surprise is not a failing of the system, but rather a failing of the DM for not understanding the uses of the various skills.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.