Psion said:
In reference to Vance, Vance put a lot of character into his spells that I think gets passed by in standard D&D, because many of the spells seem like all-too-bog-standard in nature (fireball, Invisibility, haste, anyone?) I think the character of the D&D spellcaster becomes all the more compelling when you look to the less immediately used spells in the core books, or some of the better magic sourcebooks like Book of Eldritch Might, Relics & Rituals, Wild Spellcraft, and some of the EA books (I just go Enchantment and I like it...) More unique spells can quickly become a singature of spellcasting characters.
I had an interesting thought - suppose you tried a campaign where the "Spell List" came from BoEM, R&R, S&S, S&M (Spells & Magic, that is), and so forth - but no spells from the PHB are allowed! That would "break the mold" rather quickly.
On a more mundane note, I have always had my PC wizards use spells with different "visuals" but the same mechanical effects. One PC's Magic Missiles looked like arrows (old school Basic D&D stuff) - he clapped his hands together and then pulled them apart, creating one, two, three, four missiles, then flung his hands forward and the "arrows" launched to their target. A necromancer held up a skull that projected little "force skulls" from the mouth of the skull - these flew to their target and bit them. A "hedge wizard" who grew up on a farm had missiles that looked like little rams' heads (i.e., ring of the ram) that rammed their targets. In every case it was a
magic missile spell - 1d4+1 points of force damage per missile, one missile every other level - the effects just looked different. All you need is a moment or two to "dress up" each spell and I have found you return a lot of individuality to the wizard.
Fireballs? Some fireballs "pop" - some "whoosh" - some are red, some are green. Some have "lines" wink out in all directions (the x-y-z axis) before exploading. Some burst in a "ball" - others burst in a "shell" - a wave of fire that washes over the battlefield, but is hollow. Some thunder. Some are silent. All do 1d6 points of fire damage per caster level to a 20' radius spread.
Some shield spells look like real moving shields. Some seem to warp and distort the air at the point of attack. Some bathe the caster in a glow on one side of his body. Some seem to be invisible, working like a wall of force. All are shield spells.
Am I giving you ideas?
--The Sigil