You're just going to leave us hanging, aren't you, RangerWickett? Cruel.Yay! I know at least mmadsen will like my Christmas gift I intend to write.![]()

You're just going to leave us hanging, aren't you, RangerWickett? Cruel.Yay! I know at least mmadsen will like my Christmas gift I intend to write.![]()
And that's exactly what I'd like to see. For instance, the Fighter's already quite flexible, able to represent a French knight, and English longbowman, a Genoese crossbowman, a Roman legionary, or a Spartan hoplite; all of which could have their own sub-class templates. Then you'd know what a 5th-level Knight or 8th-level Archer would look like -- in the same easy shorthand that worked for older editions.While attractive in theory, each special ability that turns into a feat makes NPC statting more and more of a nightmare....Of course, there's probably ways to get around this problem....such as having a default array of selections for NPCs, and let PCs choose from the smorgasbord. If the default NPC stats material in the DMG were expanded significantly, and perhaps presented as templates, your suggestion would become a lot more viable, IMO.
Do you find that 3E's psionics system requires a lot of accounting? Subtracting three power points doesn't seem any worse than checking off a 2nd-level slot -- or subtracting three hit points.First off, I find spell point system require on-the-fly accounting, often a lot.
That's a very different change from simply going non-Vancian. The Sorcerer and Psion classes are both non-Vancian, for instance. Are they flawed because they don't memorize ("prepare") spells?Second, many point based and spontaneous systems rely on deliberately or otherwise making mages more powerful than other characters, or make mages unapealing by making the scope of their powers very limited.
True, but non-Vancian spell systems aren't necessarily spontaneous at all.Third, many players ARE NOT cut out for spontaneous spell making.
The flavor of Jack Vance's Dying Earth magic isn't in the memorization; it's in the evocative spell names with their implied history. A few D&D spells still follow a Vancian naming convention: Tenser's Floating Disk, Nystul's Magic Aura, Tasha's Hideous Laughter, etc. Of course, if you really like that flavor, you should rename all the spells in that style: Balto's Shocking Grasp, Circe's Sublime Sleep, etc.Fourth, Vancian magic has great flavor, IMO (read Vance sometime).
Few RPG magic systems seem arcane; they almost all seem modern, D&D included. There's nothing particularly modern about the "magic battery" model though. Saying you have so much magic to spend isn't any more modern than saying you have so much firewood to burn, so much food to eat, so much gold in your purse to spend, so much seed to plant, or whatever.I find the "magic battery" model very... unmagical and modern in tone.
mmadsen said:
And that's exactly what I'd like to see. For instance, the Fighter's already quite flexible, able to represent a French knight, and English longbowman, a Genoese crossbowman, a Roman legionary, or a Spartan hoplite; all of which could have their own sub-class templates. Then you'd know what a 5th-level Knight or 8th-level Archer would look like -- in the same easy shorthand that worked for older editions.
arnwyn said:Well, I like the feats, skills (though it makes creating NPCs an absolute nightmare in this edition - the skill points quadruple the time it takes to stat an NPC, and even more if the NPC is multiclass), multiclass rules, critical hit rules, more intuitive saving throws, cleric spontaneous casting, prestige classes (well, the concept at least), and better-statted monsters.
Probably my favorite d20 magic system to date. Of course, it only works in a low magic setting, naturally, and I'm still not sure how to integrate it with non-spellcasting classes, but hey, that's what being the DM is all about, right?mmadsen said:For a more magical feel, I've been impressed with d20 Call of Cthulhu's Sanity and Ability costs
Synicism said:Having active defenses allows for more lethal damage systems, which I like.
Do you use the Defense Roll variant (DMG, p. 64)?Personally, I like active defenses. Defense shouldn't simply be figured into a target number for your opponent to meet.
The Damage Save effectively moves "rolling damage" from the attacker to the defender -- and it gets rid of Hit Points.I like the idea Mutants & Masterminds uses for a "Damage Save." I might try to base something on that.
If you're using the Defense Roll variant, and you like the Defense Bonus used in Star Wars and other games, it's easy enough to make the Defense Roll a Reflex Save.Perhaps you get a "dodge" (or parry or shield block) per round as a free action that can be done on someone else's turn which is a Reflex save vs. a DC based on either your opponent's attack roll. Or something.
It's not active defenses that allow for more lethal damage; it's higher defenses, whether active or passive.Having active defenses allows for more lethal damage systems, which I like.
Just realize that this makes numerous dagger stabs or sword slashes much less lethal than one big attack that does the same total damage.I'm thinking about adding the CoC critical hit damage rule into my 3E game. I miss being able to potentially kill PCs with every encounter.
Ravenloft offers up its own d20 rules for Madness. You might want to take a look.I also am contemplating how to add insanity into my game, I may use CoC in some way or just tack the WFRP rules on.