For those who want save-or-die mechanics in 5E: Which effects do you feel need to be save-or-die?
For instance, I can see the case for why the medusa's gaze should be save-or-die (or, by my preference, just die, no save). On the other hand, save-or-die poison seems both unnecessary and silly to me. No real-world poison can kill you in six seconds, not even cyanide or nerve gas. Of course you could say this is some kind of magic super-poison, but what's the point?
Some other obvious choices are the high-level spells whose whole concept is "you drop over dead" (finger of death, power word kill). What else?
For instance, I can see the case for why the medusa's gaze should be save-or-die (or, by my preference, just die, no save). On the other hand, save-or-die poison seems both unnecessary and silly to me. No real-world poison can kill you in six seconds, not even cyanide or nerve gas. Of course you could say this is some kind of magic super-poison, but what's the point?
Some other obvious choices are the high-level spells whose whole concept is "you drop over dead" (finger of death, power word kill). What else?