What Historical Analogous Era is your campaign set in?

What Historical Analogous Era is your campaign set in?


  • Poll closed .
Other: Hyperborian which has elements of late 1600's technology but more from a continuation of ancient technology and traditions.
 

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Im running a Darwin and Dragons game.
No magetech fire arms or mass transit of any sort.
but the social structure is 1790ish - exploration by bored noblemen, distant wars,
scientific discovery and publishing rights are important adventuring themes.
(widespread magical publishing is my one concession to magic as technolgy)

3 of 5 charaters are members of the Royal Geographic Society, and one is an impoversihed nobleman who joined the army instead. They try and avoid the Jane Austenesque noble society as much as possible.
 

The only time I have ever looked at designing a setting tied to a specific historical era, it was in the "Early Middle Ages" era on your poll. As I wrote in my notes:

I would like to peg technological and cultural development to a floating point from around 700 C.E. to 900 C.E. - historical accuracy not being the goal, here. This encompasses the beginning of Viking expeditions out of Scandinavia but also covers the time of the Merovingian decline and the Carolingian ascension. Technologically, this eliminates (as a rough guide based on my impressions of the period) nearly all polearms, plate armour, and so on. Chain is the best armour available, crossbows are the latest and greatest, and armoured knights using stirrups are relatively new to warfare.​

That said, I don't normally consider the question of where games fit on a historical timeline, because I'm not generally interested in the issue at all. I don't think of Dungeons & Dragons as a game of "medieval fantasy", I think of it as a game of "heroic fantasy" - one which can have elements from multiple time periods.
 

Mythic Polynesia is Maritime Neolithic (Prehistoric but not pre-3000BC)

Before that Bronze Age river valley ruled by Druids and Lycanthorpe warriro-priests facing off against Hun-ish Centaurs and Elfish Griffonriders (in the middle were Iron using Helenic City States ruled by a mix of Hobgoblins, Humans and Ogres)

Also a Solomon Kane inspired setting with a mishmash of 16th - 19th Century Earth (I enjoyed the Dickensian Goblin gangs in the sewers, Gargoyles in the Caucasus Mountains, Sky pyrates in the carribean and werewolfs in the Black forest)

I don't think I've ever really played in a 'Medieval setting', a setting with Kings and castles sure but they didn't tend to replicate the medieval feel I get from movies and books generally being too modern and feeling more Elizabethan than anything
 

I run an Eberron game, which intermingles elements of late Middle Ages, the Early Modern Period, the 19th and 20th centuries, and things which don't map onto any period that has historically existed on earth, to create its own internally consistent (more or less) milieu.
 


I like games set in the Ancient Era, typically either the late copper age (Mesopotamia) or early bronze age.

My current Drasconis campaign (which hasn't actually started yet) is set in a Roman-like world that has a few minor advances (mostly in armour and weapon styles, although there are a few magical advances lifted from Eberron).
 

My last campaign where it mattered used ships that were roughly 14th to 15th century, so, I'd say late Middle to early Renaissance without guns.
 

Wik said:
I like games set in the Ancient Era, typically either the late copper age (Mesopotamia) or early bronze age. My current Drasconis campaign (which hasn't actually started yet) is set in a Roman-like world that has a few minor advances (mostly in armour and weapon styles, although there are a few magical advances lifted from Eberron).


Wik, that sounds cool. Got a link to your house rules?

jh
 

My Eberron game is pretty modern (1920ish, it's what the setting does well) in a lot of regards, with the necessary anachronisms to keep swords and armor seeing use.
 

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