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D&D 5E What House Rules Can You NOT Live Without?

el-remmen

Moderator Emeritus
I don't know if I can't live without it, but not being a fan of static or group initiative, I have grandfathered how ready/delay works from 3E into my 5E game. You want to ready an action? Fine, but it is an action only (i.e. you can move and ready - action goes off when criteria is met or your turn comes back around and you change your action) but you get to interrupt what set it off (now going first in initiative before that interrupted action). If you want to delay you do nothing for your turn and can choose anyone else's action to now go after them but you can move, take bonus actions, etc. . .

Otherwise, reactions work the same way.
 

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Oofta

Title? I don't need no stinkin' title.
Thanks for posting, but the purpose of the thread/discussion is supposed to be "can't live without" (or at least won't play without...).
Then ... probably none. I've played AL games and hope to once we can play face-to-face again.
 


el-remmen

Moderator Emeritus
I'm more curious about house-rules that once people start using, they can't imagine playing the game without them.

I used to think my critical and fumble system and tables were a "I can't live without it," but here I am living without it. ;)
 

Oofta

Title? I don't need no stinkin' title.
The problem with "can't live without" means that for most people you will only ever DM. If I ever play in a public game or with a different DM, they're not going to use my rule(s) just because I ask. It's a fine to ask the question, just not sure how many people have truly "must have" house rules. I prefer the game with my house rules of course.
 


6ENow!

The Game Is Over
The problem with "can't live without" means that for most people you will only ever DM. If I ever play in a public game or with a different DM, they're not going to use my rule(s) just because I ask. It's a fine to ask the question, just not sure how many people have truly "must have" house rules. I prefer the game with my house rules of course.
Well, that's what I'm asking. We have two players that we were thinking about inviting back to the game, but one of them is pretty much against house-rules. So, I've been thinking about the house-rules I've used over the last two years in 5E, and what makes my "must have" list.

As such, I was curious about other peoples' games/ house-rules.
 

There are no actual house rules in 5e that I would label as required, which is saying a lot about the system as a whole compared to previous editions. That said, there are a few things I would likely never run a game without using:
1) Feats and giving players a starting feat at 1st level. They add a lot of character customization and depth to the game
Simple as that.

2) Point buy for character creation, especially if the game has feats. Rolling is fine for some, but will inevitably create unbalanced parties, especially if feats are included in the game. We use 30 point buy ourselves as the 27 is just slightly too weak from the average.

3) A minor house rule we use: letting people draw their shield as a bonus action. It's silly to force players to spend an action to equip it.

4) A more recent (and exceedingly popular for our players) addition to our tables has been the option to switch out one spell per long rest for learned casters from the UA that didn't make the cut in Tashas. Our sorcerer and bard absolutely love it and have both gone on record saying it makes the game a LOT more fun for them.
 

jgsugden

Legend
Flanking: Rather than grant advantage as the bonus rule in the DMG does, a flanked creature provokes opportunity attacks from all adjacent enemies when it moves (unless it disengages). It may elect to ignore one creature for these purposes, but that creature gets to take a special OA when they are ignored. This special OA does not require a reaction.

I have a lot of homebrew magic items, spells and monsters.

I have homebrew psionics rules.
 

6ENow!

The Game Is Over
a flanked creature provokes opportunity attacks from all adjacent enemies when it moves (unless it disengages)
How is this a house-rule? If a creature moves away (without disengaging) it provokes OA from all adjacent enemies RAW, flanking or not.

I'm confused, would you care to elaborate?
 

DEFCON 1

Legend
Supporter
I was reminded from someone else's mention above about moving on the diagonal on a grid. I wholeheartedly embraced the 5' (and only 5') move on the diagonal during 4E... (unlike 3E where it was alternating 5' on the first diagonal, 10' on the second)... and still use that movement rule today. Thus quite honestly this might very well make it a "can't live without" house rule, as I have no idea what the 5E rule actually is! LOL!
 

SkidAce

Hero
Supporter
How is this a house-rule? If a creature moves away (without disengaging) it provokes OA from all adjacent enemies RAW, flanking or not.

I'm confused, would you care to elaborate?
I think the meant "when it moves" as in moving at all, not necessarily out of threatened areas.
 


Rabulias

Adventurer
I was reminded from someone else's mention above about moving on the diagonal on a grid. I wholeheartedly embraced the 5' (and only 5') move on the diagonal during 4E... (unlike 3E where it was alternating 5' on the first diagonal, 10' on the second)... and still use that movement rule today. Thus quite honestly this might very well make it a "can't live without" house rule, as I have no idea what the 5E rule actually is! LOL!
That is the standard 5e rule (see PHB p.192). :)

3.5-style movement is offered as an optional rule in the DMG (see DMG p.252).
 

DEFCON 1

Legend
Supporter
That is the standard 5e rule (see PHB p.192). :)

3.5-style movement is offered as an optional rule in the DMG (see DMG p.252).
Heh... yeah, like I said, I was so deadset on keeping that movement measurement that I never even bothered to look up what 5E actually did. I guess the 5E designers agreed that the alternating 5'/10' was unnecessary.
 

Charlaquin

Goblin Queen
Everyone starts with a Feat at 1st Level. There is no Variant Human.
It's been embraced by my entire friend group, and half the DM's I am close with. Feats are just... fun.
For my next campaign, I’m planning on replacing racial ASIs with 32 point buy with a cap of 16 and a standard array of 16, 14, 13, 12, 11, 10, or 4d6 drop lowest 7 times, keep 6. You can spend 5 points, drop down to the PHB standard array, or roll only 6 scores to start with a Feat. Humans grant +4 points or let you roll 4d6 drop one and you may replace one of your ability scores with the result.
 

Charlaquin

Goblin Queen
I was reminded from someone else's mention above about moving on the diagonal on a grid. I wholeheartedly embraced the 5' (and only 5') move on the diagonal during 4E... (unlike 3E where it was alternating 5' on the first diagonal, 10' on the second)... and still use that movement rule today. Thus quite honestly this might very well make it a "can't live without" house rule, as I have no idea what the 5E rule actually is! LOL!
I’m not a fan of 4e/5e diagonals, personally. I absolutely understand the appeal, and don’t consider the 3e style diagonals a must-have by any means. But it bugs me that 4e/5e diagonals mechanically encourage zig-zag movement.
 



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