TarionzCousin
Second Most Angelic Devil Ever
I miss eating nothing but cheetos and drinking nothing but soda for days and having my stomach feel fine.
True, however, my past experience with e.g. Runequest has shown me that players tend to 'game the system' regardless.If each feat/power/skill required in-game justification to acquire, then you'd see less "building" and more character changes based on what happens in-game.
True, however, my past experience with e.g. Runequest has shown me that players tend to 'game the system' regardless.
I miss having the blurry in-character/out-of-character knowledge line that we had when first roleplaying.
As the wise man once said, there are two sorts of fools in the world. The first says, "This is old, therefore it is good." The second says, "This is new, therefore it is better."*snipped*
This. I also think that knowing what you need to know to progress the story and trying to work out how your characters could reasonably have or obtain that information is more fun than not knowing because you rolled poorly. (Not that rolling poorly and still being able to progress the story, just in a different direction, is bad. I'm just not sure it's better, or at least not always better, than the above.)I miss having the blurry in-character/out-of-character knowledge line that we had when first roleplaying. Our characters were often us as an elf or us as a cleric, so the mental and social challenges were more challenges for us more than our characters. After a session was over my brother and I would discuss for hours about how to tackle whatever trouble we were in. That planning and plotting was incredible fun.
Now we keep a harder line between in-character/out-of-character knowledge. So while we are much better roleplayers now, that out-of-character planning that was so enjoyable has been lost.