I actually would like to go the other way and group weapons into categories so (for example) all great/two-handed weapons would have the same stats.
Eh. I can see the draw to both the 1E system and the categories system. For the most part, I think 5E is in a nice middle ground. I don't really want a lot of fiddly details, but I want the appearance of choice.I actually would like to go the other way and group weapons into categories so (for example) all great/two-handed weapons would have the same stats.
This.
The best option should be the only option.
One handed non-light weapon d8 damage.
Light one handed weapon d6 damage.
Light thrown weapon d4 damage.
Two handed weapon d12. (I dislike 2d6 being used for weapon damage)
Two handed with reach d10 damage.
Break ranged weapons and a few rare outliers down, but make sure nothing is better than those.
Be done with it, I don't care what real world differences 50 different types of polearms or swords may have with each other, they are all just swords or polearms.
This.
The best option should be the only option.
One handed non-light weapon d8 damage.
Light one handed weapon d6 damage.
Light thrown weapon d4 damage.
Two handed weapon d12. (I dislike 2d6 being used for weapon damage)
Two handed with reach d10 damage.
Break ranged weapons and a few rare outliers down, but make sure nothing is better than those.
Be done with it, I don't care what real world differences 50 different types of polearms or swords may have with each other, they are all just swords or polearms.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.