Wouldn't it be nice if the game worked right out of the box?I'll admit it. 5e is a terrible busted mess, and I need third party and homebrewed material to make it play the way I want.
Satisfied?
Wouldn't it be nice if the game worked right out of the box?I'll admit it. 5e is a terrible busted mess, and I need third party and homebrewed material to make it play the way I want.
Satisfied?
Does for me and dozen or so groups I've played with.Wouldn't it be nice if the game worked right out of the box?
This is an odd vector for the thread to take, but hey, why not? I touched on this quite some time ago, but a little elaboration is in order.This is a great point. Thing is, fighters are actually very popular in 5e. D&D Beyond claims fighter is the most popular class in the game, with more than half again as many players as wizard. Maybe that's just because of the simplicity, or people liking to slug things, but both the numerical evidence and my own personal experience suggests that people are quite pleased with the 5e fighter.
I enjoy both flowery elf-talk and the fighter as-is. I’m willing to bet this actually a popular opinion at large that may not be represented on dedicated forums like this one.This is an odd vector for the thread to take, but hey, why not? I touched on this quite some time ago, but a little elaboration is in order.
The Fighter is 5e's charop class for minmax gremlins. Action Surge is a powerful ability that shows up early on, some of the subclasses have great synergy with certain Feats, and the extra ASI/Feats that they get are a linchpin for powergamers, all this atop their steady damage. People in this thread have understandably bemoaned the disparity between martials and casters, pointing out advantages that spells like Charm Person and Fly confer, or how emaciated certain skills are. And hey, I agree, the class needs some love.
But there is a subset of the D&D player base - of which everyone has likely played with at least once - that doesn't care about the stupid elf-talky part of the game or the dumb wilderness-walky part of the game. They showed up at your table to build a jumped-up combat monster that goes to dungeons and kills stuff real good. The enjoyment is derived from crushing heads in difficult fights, the rest is secondary. The current iteration of the Fighter really speaks to this demographic.
If you make a fantasy game and try to pretend that it’s the end-all be-all of fantasy games that can do anything…people will…shock, surprise, horror…expect it to be able to do anything.This tweet is so weird.
Why should any and every character concept be allowed in a game like D&D which is representing a specific slice of the fantasy genre?
Cool story broDoes for me and dozen or so groups I've played with.
True. If you're not willing to turn to 3rd party or make it yourself, I don't know what to tell you.
This is a great point. Thing is, fighters are actually very popular in 5e. D&D Beyond claims fighter is the most popular class in the game, with more than half again as many players as wizard. Maybe that's just because of the simplicity, or people liking to slug things, but both the numerical evidence and my own personal experience suggests that people are quite pleased with the 5e fighter.
This is such a copout answer, and it seems to get trotted out a lot.
Almost as if 5e is a terrible busted mess and its fans can't admit it.