Ruin Explorer
Legend
Yeah this is fascinating because in every previous edition of D&D, albeit for kind of different reasons in different editions, players were SUPER-excited about anything worth cash money. Yet in 5E, one of the first things I observed with the same main player group, after only a few sessions, was that money was drastically less motivating/exciting to them.3- treasure having little value to players removes the sense of wonder from the proceedings- if I describe a massive gold idol, the players shrug and go "eh, that's cool I guess". This is so far from the D&D experience it boggles the mind.
I did also note that in one of my brother's campaigns, he had a system where you could essentially purchase magic items (it was a bit more complicated but...), and they had specific (somewhat negotiable though) values and suddenly money started seeming a whole lot more interesting again (in that campaign only).