Yaarel
🇮🇱 🇺🇦 He-Mage
Much of what you are saying here doesnt make sense.This feels like you are missing the point of what I was saying.
Okay. How do they have those things? I'm just going to take the System from Primal Hunter. Jake Thayne has skills in tracking and Survival because of his class: Primal Hunter. Carmen has ritual skills for worshipping her pantheon and taking trophies from killed enemies because of her Class. So, where does Miranda get her skills for managing a city from?
Are you going to set up a world where skills and proficiencies are different than skills and proficiencies? Are we saying that classes are special and whatever this other thing is more common? Are we saying that everyone has the same thing, but only the ones that give combat abilities are called classes?
This is what I'm trying to get across with your answer being frustrating within the genre of the idea of everyone having a class. If that premise is true, you are now creating a distinction that needs to be addressed.
Why are you assuming any training is needed at all? If a level 5 Fighter gets the ability "Double Attack" then they get the ability Double Attack when they reach level 5, no training needed. Maybe training with the skill to use it to its fullest potential, but that is different.
Now, sure, there are stories within this genre where training is important, but that isn't what you are doing here. You are saying that the [Sorcerer] Class can exist, but you only get that class if you train your magic to combat, but if you use it for controlling cloth, you can never use it for combat? Stitch Witches are AMAZING in fiction, and you are dismissing it out of hand, because you are focused on this idea that classes can ONLY exist in the context of combat and ONLY exist in the context of DnD combat. But this is a world-building excersise.
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You just didn't understand the question, did you? Of course a [Farmer] class is weaker in combat and not viable for a player to have. That is a game mechanical concern. We aren't talking about that. We are talking about world building a world where everyone has classes. They don't need to be balanced. The world isn't a balanced place. Bears eat salmon and no matter how high level that salmon is a bear of lower level is likely eating that salmon (until you get into evolutions, but that's a whole different section of the genre). That has zero bearing on anything, because we aren't discussing making a class for everything FOR PEOPLE TO PLAY. We are discussing making a class for everything FOR STORY AND WORLD BUILDING REASONS
And there is no need to faerie realms or ocean monsters either. This isn't about need or writing a statblock. This is about thematic storytelling in a specific genre.
A class must be balanced. That is precisely a game mechanical concern. Especially for combat.
Where do NPCs get their skills? I assume you know about the 2024 background from the playtest. Every background gains three languages, two skills, one toolset, and a feat. The background has nothing to do with a class. Moreover, statblocks can be anything.
Yes, we are discussing a setting where every character has a class. This means, in world, EVERY farmer has levels in a class and therefore is competent in combat.
And classes MUST be balanced. Or they arent "classes".
I am unsure why you have difficulty reading what I said.