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Which this isn't. Please don't conflate two unrelated subjects in an attempt to poison the well.
I don't see how I am poisoning the well here.
Which this isn't. Please don't conflate two unrelated subjects in an attempt to poison the well.
I don't see how I am poisoning the well here.
You were conflating my suggestion of retooling Healing Surges into some sort of reference to Encounter and Daily Powers. Which we're all well aware of the general opinion here of. These are not Encounter or Daily powers, they're just a resource, a limited one. Should there be limits on how many you can use in a turn? Sure, but that could be done by making their use be a triggered opportunity action, or a minor action, and there are already functional limitations on those.
I just like to say that hit points is a mechanic introduced solely to keep characters from dying too easily. If we feel the need to invent mechanics to keep characters from losing hit points we are not seeing the forest for the trees.
Hit points is an interesting currency. We could use them in options. -Either you take 10 damage or you drop your sword. What will it be?
Keep in mind that he OP is essentially sugfesting tht healing surges be treated as a type of hero point that can be used to evade damage. It does work well for cinematic play because it simulates moments when the hero escapes certain death or near death by simply being the protagonist. They are not my cup of tea but i can definitely see these as an optional module for a cinematic D&D campaign. I fact i think many people who object to healing surges as they appear in 4e wont object to these. Bennies, hero points and action points are popular.
Don't you manage your poisons, explosives, caltrops, and rope?