What If? : X-Men-roleplaying game

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Radiant said:
got a mail from Purityrose82, but who of you folks is that?
It was a good background. I didn't get if she's telekinetic, telepath or blue fire wielding whatever.
Plus this would be third telekinit/telepath to be thrown into the mix, you guys must be realy hot to get those powers.


I believe that's Dark Nemesis, I have her in my Stargate game. I'll let her know you have some questions.

Keia
 

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I've finished the stats of my character. The poison of my swarm form, I used drain, but I see the save as a Fortitude, not a Will, as it is a poison.


Tarentula
Concept/Archetype: Totem / Spider Swarm

Real Name: Pierre-Paul Bélanger
Gender: male
Age: 19
Height: 5'10''
Weight: 170
Hair: black and short
Eyes: brown
Ethnicity: caucasian
Birthplace: Montreal
Occupation: student
Team Name: X-Men

ABILITIES
STR 10 +0
DEX 18 +4
CON 14 +2
INT 13 +1
WIS 14 +2
CHA 11 0

SAVES
DMG +2
FORT +2
REF +10
WILL +2

MOVEMENT
INIT +4
BASE SPD 30/60/120

COMBAT
BASE DEF 6
DEF 26
FLAT 24
MENTAL 18

BASE ATT 3
MELEE +7
RANGED +7
MENTAL +5

SKILLS
Acrobatics [14/4]
Balance [12/2]
Computer [2/1]
Drive [11/1]
Escape Artist [18/6]
Hide [14/4]
Language [-/1]
Listen [4/2]
Move Silently [14/4]
Search [2/1]
Spot [4/2]

LANGUAGES
English, French

FEATS
Attack Finesse (Add Dex instead of Str to melee attack)
Blind-Fight (Reduce penalty when blind)
Blinsight (See at 30ft in all conditions)
Dodge (+1 defence or +2 against one opponent)
Evasion (use reflex to save against damage)
Immunity(Poison) (immunity to poison)
Immunity(Critical Hit) (immunity to critical hit)
flaw - Restricted: Swarm Form

POWERS
Clinging [+6]
Combat Sense [+8]
Drain [+8]
extra: Secondary Effect
extra: Slow Recovery
flaw: Full Effect
flaw: Limited - One Attribute[Strength]
flaw: Restricted: Swarm Form
Elasticity [+2]
flaw: Restricted: Swarm Form
Super-Dexterity [+6]

COST
abilities [20]
base att [9]
base def [12]
skills [14]
feats [13]
powers [52]
weakness [0]
total [120]
unspent [0]
 
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Effigy (redux)

I rewrote the character in a simpler (and I believe, less abusive) build. From the last paragraph down...

The 'dragons' are telekinetic manifestations from Shane's mind. They only appear as dragons because that's what his mind is convinced they are. The professor is certain Shane could one day have full-blown telekinetic powers as good as anyone on the planet, but Shane doesn't believe that. The only evidence the professor is correct is Shane can manipulate some small weights with his mind alone, much as Jean Grey once did. Two of the dragon tattoos intercept any attack directed at Shane, even when he is not aware of the attack. This might indicate some sort of precognitive potential on his part, but he has displayed no other similar abilities.

Shane can also 'harness the dragon within' and breathe flame, an odd manifestation of pyrokinesis and cryokinesis.

Name: Effigy PL: 8
Characteristics
10 STR +0
16 DEX +3
16 CON +3
14 INT +2
12 WIS +1
12 CHA +1
Cost: 20
Combat:
+5 melee (+5 base, +0 Str) +8 ranged (+5 base, +3 Dex)
15 Defense (10, +5 base), 16 Mental Defense (10, +5 base, +1Wis)
Hero Points: 4 Cost: 25

Saves:
+5 Damage (+3 Con, +2 Toughness)
+5 Protection
+3 Fortitude (+3 Con)
+3 Reflex (+3 Dex)
+1 Will (+1 Wis)
+5 Mental Protection

Skills:
+2 Bluff (1 rank, +1 Cha)
+2 Concentration (1 rank, +1 Wis)
+5 Craft [tattooing] (3 ranks, +2 Int)
+2 Disable Device (1 rank, +1 Int)
+2 Disguise (1 rank, +1 Cha)
+4 Drive (1 rank, +3 Dex)
+3 Forgery (1 rank, +2 Int)
+2 Gather Information (1 rank, +1 Cha)
+4 Open Lock (1 rank, +3 Dex)
+7 Sense Motive (6 ranks, +1 Wis)
+7 Sleight of Hand (4 ranks, +3 Dex)
+3 Swim (3 ranks, +0 Str)
24 Skill ranks Cost: 12

Feats
Toughness, Power Immunity, Penetrating Attack [Flame Breath]
Cost: 6

Powers:
- Animated Dragon Tattoos -
- Shapeshift 6, Extras: Duplication, Mental Link, Continuous, Movement, Shrinking, Flaws: Signature dragon shape, Powers only useable by duplicates (36 points)
- Protection 5 (10 points)
-Flame Breath -
Energy Blast 6, Extras: Area (as a cone), Flaws: No Range, Slow (6 points)
Power Stunt: Same power, But cold special effect. (2 points)
- Telekinesis 1, Extras: Flight (3 points)
Cost: 57 Total: 120
Weaknesses:
None

Notes: The Animated Dragon block of powers all go off at once. The dragons are some medium-sized, some small, some diminutive. They don't 'change size' while manifested. This is a zero-point concept flaw.
 

Velmont said:
I've miss that rule 0, what is it? I was thinking to throw th law of humanity devellop by the robots of the city of robots...

And now you're talking about stuff I know jack nothing about. ;) Rule Zero was developed by R Giskard Reventlov and R Daneel Oliwav in one of the novels that take place before the Foundation trilogy. Basically, it's Rule 1, but applied to the entire humanity (so the robots can allow individuals to be harmed if it helps humanity as a whole), and it trumps the other rules like rule 1 trumps rule 2 and so on. Maybe that's what you meant, it was a while since I read the books.

Anyway, off to twink... eeh, I mean tweak Data. I'm thinking more Smart Hero, less walking EMP cannon. See ya.
 

Radiant said:
Yes I would, just be aware that you become a more inviting target to loose your powers if you do stuff like that.
Just keep in mind that I want the characters to have different styles of powers if your forcefield effects are same as Shatterstone's teke the switch won't help.
Well, I have no idea what Shatterstone's powers are, just that they are telekinesis. Some super secret stuff going down that makes it hard to build specifically to avoid similar powers. But Telekinesis (grappling) and snare are two different animals, plus my super senses are my strongest power, so it shouldn't be much of an issue.

As for my super feats, they should vanish if I lose my super senses. Hard to have things like all-around sight, blind-sight, etc, without my super senses. Just makes her a normal human in her abilities if those get cancelled somehow.

I'll post my power build once I finish tinkering with it.
 

Calinon said:
Well, I have no idea what Shatterstone's powers are, just that they are telekinesis. Some super secret stuff going down that makes it hard to build specifically to avoid similar powers. But Telekinesis (grappling) and snare are two different animals, plus my super senses are my strongest power, so it shouldn't be much of an issue.

Its not very secret if you ask me, I'm just trying to get my ducks in a row, but I didn't mean to cause anyone any grief. Anyhow my two base powers are Telepathy and Telekinesis. I have no grappling with my powers and I don't see us being similar at all. :)

Anyhow imagine Jean Grey, if you see her doing it, then you’re probably in my "territory." (I use the last term very loosely as I believe you could have the same powers listed on two different character sheets and have to radical different characters.)
 

Hey Radiant, I sent you an email with a basic character concept last night. Did you get it? The char's name was Angela Lane.
 


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