Well, that's one thing that I think of as Gygaxian right there - the rules were (are) fun to read!Sundragon2012 said:What is it that is so compelling about Gygax except the romance of old familiar names like Xagyg and Mordenkainen or the broken bindings of your lovingly fondled 1ed DM's guide with the efreet on the cover? In fact I think that the 1e DM's Guide was more interesting by far than the later incarnations of the same book. There was cool, obscure stuff in that book.
It sounds like your assuming that everyone has the same idea of what defines "Gygaxian" as you.Sundragon2012 said:When people talk about gygaxian I see a set of assumptions that seem IMO reminiscent of the RPing experiences of adolescents at best and my brother and I at 11 at worst. I am not trying to be insulting, but the things I read about Gary's campaigns ie. the nazi soldiers in a dungeon and other wacky crap seems to me about as similar to mature RPing as Hercules, The Legendary Journeys is to real greek mythology.
Will this fallacy never end? The game only allows you to create such a character if, and only if your DM allows it. Templates are not a part of the Player's Handbook, and neither are ECL characters. I don't know a single person who played anything with more than one template under 3.x, and I've only had one half-dragon PC since 3E came out (he was a paladin, and he was woefully underpowered, compared to the other, non-ECL characters - plus, it was a Planescape game, so "wacky" was a standard).The Shaman said:Oh, and Sundragon2012, one more thing: the current iteration of D&D allows a player to create a fiendish half-troll half-dragon gnome wereboar ranger/sorcerer/wizard by the RAW.
That's my definition of "wacky crap" and inconsistent game-worlds right there.
I do not think that word means what you think it does.Sammael said:Will this fallacy never end?
That is so wrong that words fail me to counter the argumentHussar said:IMO, Gygaxian can be summed up in the following words from an annonymous
DM: Bob, you enter the dungeon. You die. John, you enter the dungeon. You die. Jim, you enter the dungeon, are stripped naked and then killed. Fred, you enter the dungeon, you're dead. So's your dog.
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Hussar said:Particularly the point that you could play that EXACT same character in earlier editions, only with umpteen more power and no balances. The half ogre I saw played in 2e with a 20 strength comes to mind. Nothing like a 3rd level fighter with a 7th level fighters abilities.
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
I wouldn't know, and perhaps more significantly, it's not to the point - whether or not you could create this character in 2e has nothing to do with Sundragon2012's point (as I understood it) that Gygaxian means wacky and inconsistent. Regardless of edition, such a character is pretty silly, IMHO.Hussar said:Particularly the point that you could play that EXACT same character in earlier editions, only with umpteen more power and no balances.
ThirdWizard You can run a Gygaxian game in Vampire. You can't run a Gygaxian game centered around political intrigue. As soon as the game starts go toward character development as any kind of important aspect of the game said:This isn't true for a lot of people, I being one of them. I doubt you ever truly understood what Gygaxian ever was.
Fedaric_the_Axe said:This isn't true for a lot of people, I being one of them. I doubt you ever truly understood what Gygaxian ever was.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.