The Crimson Binome
Hero
The trends are accurate, within statistical variations of the dice, because the game mechanics actually are an accurate representation of the underlying behavior in pre-Spellplague Forgotten Realms (or any other setting that uses a given ruleset) to the degree that we actually care about modeling them.It makes no sense in terms of the history of the game. In AD&D, for instance, a high level druid may well have more hit points that a high level ranger (more d8s, and both may have no better than 16 CON), yet the ranger will have a higher to hit bonus (better table, more likely to have 17 STR).
That reality is complex enough that you probably wouldn't be able to re-construct the rules just by analyzing data in-game - not that anyone would do it, in-game, in any case - but all findings would be consistent with the actual ruleset. People who can fire a bow more accurately are generally tougher than people who can't, once you've corrected for all other variables, and someone achieving 50% accuracy against a target of AC 31 (over a sufficient sample size) cannot be reconciled with someone unable to survive a simple sword strike. It is mathematically improbable to the point of absurdity...
... unless you come up with some point discontinuity (minion's disease), or start saying that a hit isn't really a hit and there's no way to know what happened after rolling damage until you see whether they actually died from it, or some other plot-based hand-waving. At which point, again, the utility of the system as an objective resolution engine is significantly diminished.
Last edited: