I agree. 2e had lots of novels that were written specifically based on the game mechanics. I guess 3e kept trend roughly the same. Over at GitP forum I still see people trying to stat out Elminster in the novels. Or how Rich deliberately hides the Class of some of the NPCs in the story, which drives some readers mad. Have you ever tried to tie the 2e mechanics back to protagonists in the novels?
Not so much the protagonists, but definitely a lot of minor side characters. It was interesting to hear their take on wild magic and Vancian casting and the like. I'm not really a fan of such high magic settings, in general, but I do appreciate how well Salvatore was able to stick to the rules.
So 2e "Level" was a general indicator to track of increasing HP and Attack Bonus. Which I suppose can mean "general martial-threat from a person of that class". So I have a few questions:
- In your 2e games, could your PC learn the Class of the enemy character?
- In your 2e games, could your PC learn the Level of the enemy character?
- Does this formula " Level = HitDice join BAB" get ignored for caster classes?
In 2E, classes hewed very close to obvious archetypes. You can tell the Ranger from the Paladin because the former is dressed like Robin Hood and the latter is loudly proclaiming the virtues of whatever. Fighters and Thieves could be determined by their weapons and armors, if they weren't one of the above.
Level
could be inferred from a variety of details, and skilled combatants might have a reputation, but it was also possible for a reputation to be exaggerated. The only sure sign of level was to actually hit someone, and see how they reacted - if you stab someone in the back, and they don't even flinch, then you're in for a tough fight.
- Do you think it is viable to calculate the Challenge Rating for an individual PC?
- How do you feel on existing classes or monsters that may break this system? Like 5e Intellect Devourer, which is supposedly a level 2 monster that can SaveOrDie Level 20 martial classes? Would it bother you if these exceptions were to exist in your 2e game?
- What about THACO? Is it possible to model 2e setting-mechanics without THACO?
I'm not a fan of the CR mechanic, because of how it interacts with proficiency bonus, so I'm fairly certain that you
can't calculate a CR for an individual PC. And even if you could, your CR can change if you swap the armor or weapon you're wearing, which creates a big circular headache.
I'm also not a big fan of Save-or-Die abilities, but the Intellect Devourer demonstrates one of the fundamental flaws of 5E - namely, that status effects work equally well, regardless of level. Weak characters with status effects contribute disproportionately to their supposed-level or CR. That's somewhat tangential to my point, though, which specifically correlates toughness to
martial fighting ability as an observable reality within the game world; an Intellect Devourer or Mind Flayer is more like a spellcaster, in that their offensive potential is much higher than their martial ability or toughness would indicate.
- Do you feel that 5e "acceptably matches" this model of "martial-based levelling mechanics found in 2e settings"?
- Do you think that WotC can marry the D&D Brand to "2e Setting-Specific Resolution" and still attract new gamers?
I'm not quite sure what you're saying here. The jury is out on 5E. It's probably
trying to be close to the way 2E did it, but PC classes have grown
so much more complex that the differences are kind of overwhelming.
You can kind of squint and see that a NPC Mage is supposed to be the same as a level 9 PC Wizard, but if I want to create an NPC Warlock (for example), then I don't have any rules for which abilities it should have or what should be glossed over. It's kind of just vague "make something up" advice, which isn't useful to me in determining what the one true representation of those abilities (with scaled down resolution) should actually be.