Tony Vargas
Legend
A perfect example of a faulty assumption.both of which statements would have to be false for them to include HP as a purely meta-game resource that doesn't reflect an in-game observable reality.
A perfect example of a faulty assumption.both of which statements would have to be false for them to include HP as a purely meta-game resource that doesn't reflect an in-game observable reality.
Even having read FATE, I cannot imagine a game being so poorly designed as to fall into the trap you are suggesting. So yes, I'm going to give the designers some credit, and assume that Hit Points are a real thing which exist in the world - that all of their spells and potions and poultices actually do something - and it's not just a game mechanic which exist entirely outside of that reality.
I'm sorry, but it's really not an objective reality - the ogre doesn't exist. Objectively.
An ogre in that context is an imaginary challenge to a party of imaginary adventurers.
You have healing potions and spells in the real world? Are they FDA approved?Potions and spells heal wounds in the real world. They do not cure 1d8+4 hit points.
You have healing potions and spells in the real world? Are they FDA approved?
Seriously, though, Hit Points are what players use to quantify the injuries that their characters suffer. They reflect the reality that some people can be shot or stabbed multiple times without dying (saying nothing, for now, of the severity of those wounds), and the real injuries can be repaired by whatever in-game effect produces the mechanical effect of restoring lost Hit Points.
The characters don't see Hit Points, but they see a reality which corresponds to Hit Points, because the effect which Hit Points represent within the world is an objectively verifiable reality. There is an understandable in-game difference between Cure Wounds II and Cure Wounds V, and the characters must be aware of that difference in order for the players to make such decisions on their behalf.
And 'the power of prayer,' yes. No, for obvious reasons.You have healing potions and spells in the real world? Are they FDA approved?
Not really, no. As long as you're low level and being hit by swords - and not using HD, or overnight healing, and took away the Fighter's Second Wind - they can be kinda used that way. As you add levels and end up with double, even 10 times the hps you used to have, thinking of them as mapping precisely to 'injury' falls apart. It's something people noticed (and dealt with) before you even started playing the game. EGG went into it in great detail in the 1e DMG.Seriously, though, Hit Points are what players use to quantify the injuries that their characters suffer.
They don't do so well with the fact that same people can be shot or stabbed once - or slip in the shower - and be instantly killed.They reflect the reality that some people can be shot or stabbed multiple times without dying.
Is there? One person walks up to you with a scratch, you cast Cure Wounds and it's gone. The next guy walks up to you with a scratch, you cast Cure Wounds and it's only slightly better.There is an understandable in-game difference between Cure Wounds II and Cure Wounds V, and the characters must be aware of that difference in order for the players to make such decisions on their behalf.
Most dollars aren't even pieces of paper anymore. They're a fiat currency, they have value (a claim on current production) because the government says they do.Neither does a dollar. I don't mean the piece of paper, I mean the "small segment of value".
I can't recall, ATM, if 2e kept it, but the 1 attack/level vs less-than-one-HD monsters was a feature that 1e had, that made the mighty hero wading through lesser foes theoretically workable. It just ended up being tedious, and not mattering much since they couldn't hurt you. If you miss that...Anyway, I'm pretty sure minions are not what we miss about 2e!!!
One person walks up to you with a scratch, you cast Cure Wounds and it's gone. The next guy walks up to you with a scratch, you cast Cure Wounds and it's only slightly better.
A scratch? Your arms off!
They need to be able to see enough of a difference to know whether it calls for Cure II or Cure V, because the decision about which spell to cast is an in-character one, the same as if they're deciding which potion to drink. They can't make a decision based on information they don't have access to.In order for the PC to see 100% of the hit point damage, you need to remove the abstract nature of hit points and reduce them to meat damage only. Of course, then you get ridiculous result of being able to stab a 20th level fighter 20 or 30 times with a dagger and just irritate him. Abstract is much better in my opinion.